User profile

Naklajat

member
Registered:
Mon Nov 15th 2004
Last seen:
Fri Apr 13th 2012
Location:
Austin, Texas
Occupation:
Baron
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1
Snarkmarks:
384
Forum posts:
1137
Profile views:
1551

Profile

Maps

4
Beta
On hold, I'm working on DM_Ozone (what the layout for Soylent started as)
0
Beta
I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in development was Z variation and having quick 'dodge-out' escape routes. In the lower level (screens 1 and 3) there is a waterway which will have a func_push, making it a quick getaway (but not without hazards of it's own!)

Nearly complete layout-wise, stay tuned for updates.
0
Beta
Once I stopped playing CS:S, I realized how much of a dead end it is to put a lot of effort and time into making a map for it, because the map will never get played. The playerbase doesn't play any real maps, just dust1&2 and a few hundred fy/aim/surf/gungame maps, partly I suppose because TRS dropped the ball in porting them to source. Also dynamic weapon pricing is stupider than a severely retarded 8 year old.

Meh, I'm probably never gonna finish this map, but the name *_vestige is copyrighted and trademarked and under armed guard... armed with telekinesis! and arms!!! (same applies for *_buried, mkutuo is and always has been surrounded in crap)

-BvS Jan 12, 2007

Articles

Input/Output tabs

in Half-Life 2 » Effects

little how-to on the new way to link entities