Once I stopped playing CS:S, I realized how much of a dead end it is to put a lot of effort and time into making a map for it, because the map will never get played. The playerbase doesn't play any real maps, just dust1&2 and a few hundred fy/aim/surf/gungame maps, partly I suppose because TRS dropped the ball in porting them to source. Also dynamic weapon pricing is stupider than a severely retarded 8 year old.
Meh, I'm probably never gonna finish this map, but the name *_vestige is copyrighted and trademarked and under armed guard... armed with telekinesis! and arms!!! (same applies for *_buried, mkutuo is and always has been surrounded in crap)
I think the layout is pretty much complete, after hours of play testing and lots of suggestions. Most of the work from here on out is going to be polishing and fixing bugs as they come to light. There's not much in the way of complex brushwork so the map runs really well on most people's computers. Any suggestions a very welcome :smile:
Edit:
and I fixed the problem of being able to see from one side of the map to the other.
I changed the light to a gray orange in the next compile, and it looks a lot better now. Thanks for the suggestion Orph :smile:
I've been working on it a lot- several hours a day for the past 4 days, and it has really changed a lot. These screens look like v2a20 or v2a23 (I don't remember), I'm working on v2a34, and I've compiled v2a20, v2a23, v2a28, v2a30, and v2a33 for play testing. As soon as I compile it next (most likely tomorrow) I'll post new screens from every compiled version.
Lowest FPS I get in this build is 120, but my FPS is locked at 70 most of the time.
I don't really want to change the lighting, I really like the shadows the morning sun casts. I'm also looking for vegetation models, which I think would add a lot of color. Before this map is done I'm going to try to make some custom textures for it.
It is generally a good idea to take your screens with the FPS displayed. It gives the impression that you are confident in your work. People who do not are considered to be hiding something.
As to the screens, I will look at them closer soon but what sticks out most is its monotonal theme and you have rocks on the rooftops. You need a bit of color. If not in the textures then at least make it a bright sun shiny and chipper day.
Rock ceilings tend to collapse in real life. At least pebble sized ones you chose do.