Temple by Jinx

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Map Info

Map Description

This is a map of mine that is included in Action Half-Life. I decided to finally make a HLDM version.

Things to know about this map:

*It includes detail textures (r_detailtextures 1 in console to turn them on), so surfaces look less blurry up close. The effect is really nice, though it can cause a little engine lag on some systems.

*It has a system similar to some stock HLDM maps- you press a button and the central room's doors start closing. You have to be inside when they close or you are killed. A small text readout at the bottom of the screen will warn you, and notify when you are in the safe area.

*It has a game_player_equip starting players with a jump pack and magnum. This is to offset the size of the map, and the fact that the stock pistol is garbage.

*It has custom everything- sounds, textures, sprites, skybox. And yes, those are cinders/sparks shooting out of the flames.

Anyway, hope some of you HLDMer's enjoy it. It has its flaws, but I'd rather work on new maps than revise old ones to death.

There is also a slightly revised 'director's cut' of the Action HL version:
http://www.cryotank.net/maps/temple/ahl_templedc.zip

Discussion

Posted by Frissi on Sat Mar 4th 2006 at 2:10am

Well you know, i just cant stop mapping even tho orpheus hates them :dorky:

http://www.snarkpit.net/maps.php?map=2491#comments
Posted by Jinx on Fri Mar 3rd 2006 at 11:01pm
[Author]

hey frissi, I remember you from waaayyy back. looks like you've come a long way :smile:
Posted by Frissi on Fri Mar 3rd 2006 at 6:53pm

Sup jinx :dorky:

I see you havent left halflife !

I remember that map :popcorn:
Posted by Jinx on Fri Mar 3rd 2006 at 2:09pm
[Author]

it's not being ported to Source, just to regular HL1 Deathmatch.

I might start a new HL2DM map sometime soon. I have some practice with Source working on a Fortress Forever map, but I like starting with small DM maps when I'm learning. FF_Ramparts is a bit big & complex to deal with right now somehow :/
Posted by Dr Brasso on Fri Mar 3rd 2006 at 1:53pm

do it to it jinxy, btw, nice to see you again......port the hell outta this one man, itd be a good way to get yer feet wet in source, and add a decent map to the DM rotations.....the physics stuff could be a seriously kickass addition to yer map....its been quite awhile, but i had alot of fun on this map, and i dont play AHL too often.....

Doc B... :dodgy: