cp_plot_v2.1 by NightWolf91

Map Rating

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  • 2 ratings / 5 stars

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Map Info

  • 2 ratings
  • 9792 views
  • 1138 downloads
  • added Fri Apr 17th 2009
  • updated Fri Apr 17th 2009
  • more content for: Team Fortress 2

Map Description

The level is a large underground based control point map for team fortress 2. It supports up to 32 players and is very balanced and detailed. It also features some vertical fighting.

Changelog
v2.1:
-Added new route to last control points
-Fixed players getting trapped in spawn rooms when point ownership changes

v2:
-Made center control point take slightly longer to cap
-Made last points take slightly longer to cap
-Fixed dying in spawn rooms on change class
-Added directional signs
-Center control point now adds time to the clock on cap
-Added new route from point 2 to 3 and point 4 to 3
-Added extra entrance to point 3
-Shortened point 3 sniper balconies
-Added cap point cameras
-Made the 2nd spawn area enterable only if the team owns the related point
-Made 3rd spawn rooms exit only
-Tweaked ammo/health amount and placement
-Added and fixed other minor things that I cant remember

Discussion

Posted by NightWolf91 on Tue Feb 10th 2009 at 1:25am
[Author]

Alright after play testing with a group of 24+ players I have a changelog for 1.1

Finished:
-Made center CP take slightly longer to cap
-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)
-Fixed dying in spawn rooms on changing classes
-Added directional arrows
-CP 3 now adds time to the clock on cap
-Made all spawn rooms other than 1 and 5 exit only
-Added a new route from point 2 to 3 and 4 to 3
-Added extra entrance to point 3
-Removed point 3 sniper balconies (preventing spam)
-Fixed getting stuck behind containers at point 3

Need to do:
-Add a little more health/metal packs
-Add cap point cams

I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

If there are any objections let me know, with a good reason of course :P
Posted by Riven on Tue Feb 10th 2009 at 1:25am

Wow, what a great map for TF2! I found zero problems or glitches (even cosmetic glitches) when running through the map, and the layout looks promising.

It looks great and plays great, I recommend this map be downloaded by everyone! Great texturing and architecture looks interesting enough. Feels like another great TF2 map!
Posted by reaper47 on Mon Jan 12th 2009 at 12:29am

Sorry, I don't have TF2, but from the screenshots, it looks very tasty. Seems like you're one of the few mappers that truly "get" the TF2 style. Good job!

You could try and find some new vistas for the future, since the "secret rocket base" thing has been done a lot now. Keep it for this map, though. It looks great.
Posted by NightWolf91 on Sun Jan 11th 2009 at 5:43am
[Author]

Alright after play testing with a group of 24+ players I have a changelog for 1.1

Finished:
-Made center CP take slightly longer to cap
-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)
-Fixed dying in spawn rooms on changing classes
-Added directional arrows
-CP 3 now adds time to the clock on cap
-Made all spawn rooms other than 1 and 5 exit only
-Added a new route from point 2 to 3 and 4 to 3
-Added extra entrance to point 3
-Removed point 3 sniper balconies (preventing spam)
-Fixed getting stuck behind containers at point 3

Need to do:
-Add a little more health/metal packs
-Add cap point cams

I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

If there are any objections let me know, with a good reason of course :P
Posted by G4MER on Wed Dec 31st 2008 at 11:36am

Nice.. I have yet to DL and play it, but the screenshots sure look nice. I will check it out later and give a more indepth review.. I love the mouse hole.

From the over lay this map looks really simple.. make half the map and your done. =) I love projects like that.. easy way to get quick balance.