You start with you just simply doing your job at the launch site, but today you have a special shuttle launch and things start to fall apart. Are you fearless enough and brave enough to conquer the terrors and enemy forces that face you? This is a mod for Opposing Force. This is my first modding project so I hope it turns out well. This mod will consist of an entire series of maps in a campaign.
Discussion
Posted by Necromancer on
Fri Mar 2nd 2012 at 7:06am
[Author]
Thank you all for waiting patiently. I am proud to announce that Ground Zero is now complete. I hope you enjoy it as much as I enjoyed making it.
Please let me know what you think!
Posted by Necromancer on
Mon Feb 27th 2012 at 5:32am
[Author]
It will be a little bit longer yet but I will try hard to get it posted by the end of the new weekend. I'm even closer now. Just need to write a tutorial for the last 3 levels, just in case anyone would want it.
Final to do list:
finish tutorial
finish new hazard course
gather all game files
Thanks for staying interested!
Posted by Necromancer on
Sat Feb 25th 2012 at 9:12pm
[Author]
You could use us as a playtest
That would be great. I am working on it especially hard right now and is almost finished. After I post it here I would love to have your feedback about it, and I may release an improved version if I hear enough additional things that I could change/improve.
Posted by Wild Card on
Sat Feb 25th 2012 at 2:08pm
You could use us as a playtest
Posted by Necromancer on
Sat Feb 25th 2012 at 7:29am
[Author]
I will try to finish the mod completely and post it for everyone, hopefully by the end of the weekend, at very most by the end of the next week. I only need to add some minor things, such as more health, to the campaign and complete the new hazard course level, which I will try to wrap up soon. I will also need to include a walkthrough for a couple parts, just in case anyone gets stuck. Nothing too difficult but may be things that can be overlooked, as I discovered during a playtest by someone other than me. Unfortunately playtesting has been low, so expect some potential issues. I only had one other person playtest it (my brother) this is because no one else in my family plays videogames. I can create improved versions of it in the future if I get enough feedback about potential things to change.
I think you will all enjoy it. But it is relatively difficult, but I will compensate by adding more ammo and health before the release. Thanks for watching and I hope you will all enjoy it! Let me know what you think!
I'm actually looking forward to playing this. Seems extensive.
Posted by Necromancer on
Wed Feb 22nd 2012 at 5:19am
[Author]
The actual campaign is complete now. I just have a few alterations and fixes to do to it and I need to finish the new hazard course level.
Posted by Necromancer on
Fri Feb 3rd 2012 at 11:18pm
[Author]
Porgress is nearing completion. Should be done relatively soon!
Posted by Necromancer on
Fri Jan 6th 2012 at 8:48am
[Author]
Progress is coming along excellently! I am currently working on the ninth different level. (One of those is the new hazard course) If you count every single level (counting multiple parts of some of the larger levels) then there are 13 maps in total. And there are going to be more before it is finished. Progress will probably slow down some since my classes start again on Monday.
Posted by Necromancer on
Thu Dec 29th 2011 at 8:24pm
[Author]
The issue about my mod not working has been resolved and progress has resumed.