de_something by 2dmin

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

My first released map. Please leave feedback. A simple Bomb/Defuse map with a large single floor building full of storage. Large garden. High r_speeds.

Discussion

Posted by Dark_Kilauea on Sun Dec 25th 2005 at 7:57am

practice dude, practice
Posted by Myrk- on Thu Dec 22nd 2005 at 1:22pm

MSpaint is the worst Jpeg optimiser of them all G.ballblue, but lets not this map thread turn into a rant about image sizing- I think everyone gets the message, and if they haven't they never will :razz:
Posted by Underdog on Thu Dec 22nd 2005 at 2:10am

Blueman, you make my head hurt.

But thats OK, because I know how to make a great quality image at less than 100k. :wink:
Posted by Underdog on Thu Dec 22nd 2005 at 1:37am

Myrk- said:
Ballblues pic looks absolute crap quality though- although this is probably a crappy jpeg processor or unnessesarily low settings.
It would HELP, if they chose the correct image dimensions to begin with. In this way it wouldn't looks as stupid without the red text saying "You big dummy, you need it to be 800x600" or whatever translation you chose for "AUTO DOWNSIZED"

Secondly, and conversely, with the 800x600 jpg. you can spice the size up a notch without as much degradation. In other words images at 800x600 and 100k look much better than bigger images at 100k.

Of course we all know that great quality images at 800x600 CAN BE AT 60K or less, but here again, 100k is coolness for all.
Gblueball is obviously in need of a good quality image optimizer.
Posted by Myrk- on Wed Dec 21st 2005 at 9:41pm

Ballblues pic looks absolute crap quality though- although this is probably a crappy jpeg processor or unnessesarily low settings.

As for the map- looks good, but look around, how often do you see entire areas of the same architecture? Places are generally built over time in chunks.
Posted by fishy on Wed Dec 21st 2005 at 7:56pm

G.B., could you explain to sonicdm how you managed to make a pic of only 40% of the filesize size of the original, because he seems to be ignoring me.
Posted by sonicdm on Wed Dec 21st 2005 at 7:29pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Here are some updates:
new overview:
User posted image

Some T Spawn Changes:

User posted image

And a big skybox bridge :o :

User posted image
Posted by fishy on Tue Dec 20th 2005 at 11:11pm

/me hits sonicdm repeatedly with Orph's big stick.
Posted by Addicted to Morphine on Tue Dec 20th 2005 at 10:50pm

The top route looks great, but judging from the layout I think it needs some cover... or else people wont feel safe taking it. Perhaps a doorway or two that they can duck into.<br style="color: white;">
Posted by sonicdm on Tue Dec 20th 2005 at 10:14pm

Yeah i do have the paths all done better. i was kindof tired when i posted this. I will try and fix the post when i get home from work.

Here is a rough layout shot.

there is still no 2nd bombsite to speak of but it will be off of that hall at the bottom

User posted image