Track Control by The SnarkPit

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Map Info

Map Description

2003 map competition entry

Discussion

Posted by Cash Car Star on Sun Oct 19th 2003 at 8:58pm

from my forum post

This map had its own style and very interesting brushwork, however I thought it was let down quite a bit by the texture set. Some things just didn't look right, especially the large round rusted things on the track (I'd be more specific, but I can't). What this map DID have, though, is logical interactivity. The switches to turn the track on made sense to me, although I felt the damage was too low and some env_lasers would have added. Likewise, by the Tau, I could tell something would happen to me if I entered that room. There are a few brush errors here, especially by the spiral staircases where you have paper-thin floors and a few HoM's. I felt the map had a good flow from place to place, although the grindingly slow super loud lift will probably be ignored due to the hassle.
Posted by diablo on Wed Oct 8th 2003 at 4:56am

Good effort with capturing the concept art you chose. I like the idea of turning the electricity on and off, you should make the damage more harmful though ;). Good map with good ideas, well done.
Posted by Cash Car Star on Sat Jan 1st 2000 at 12:00am

from my forum post

This map had its own style and very interesting brushwork, however I thought it was let down quite a bit by the texture set. Some things just didn't look right, especially the large round rusted things on the track (I'd be more specific, but I can't). What this map DID have, though, is logical interactivity. The switches to turn the track on made sense to me, although I felt the damage was too low and some env_lasers would have added. Likewise, by the Tau, I could tell something would happen to me if I entered that room. There are a few brush errors here, especially by the spiral staircases where you have paper-thin floors and a few HoM's. I felt the map had a good flow from place to place, although the grindingly slow super loud lift will probably be ignored due to the hassle.
Posted by diablo on Sat Jan 1st 2000 at 12:00am

Good effort with capturing the concept art you chose. I like the idea of turning the electricity on and off, you should make the damage more harmful though ;). Good map with good ideas, well done.