User profile

Cash Car Star

member
Registered:
Sun Apr 7th 2002
Last seen:
Wed Jul 9th 2014
Location:
Connecticut (sigh)
Occupation:
post-student
Steam profile:
ShaqPlaque
Logins:
1
Snarkmarks:
345
Forum posts:
1260
Profile views:
2430

Profile

View my forays into the world of sketch comedy at SNY
Recommended reading: Just Like Home, Ryme or Reason Furniture, Ray and Belle Rob a Bank, Senate Ads 1-3

Maps

0
Beta
Basically I'm gonna be taking the original Overfloater, spiffy it up a tiny bit, and completely changing the gameplay dynamic. There will be two parts to the level, the upper level where the scis are, and the on the ground base where the spawns and admin are. This should better accommodate larger crowds, as well as bring a unique gameplay dynamic to the map. A beta is available.
0
A large map combining elements of Xen and industrial for a truly unique flavor. The flow is fairly intuitive, even with the low amount of team-colored textures in use. This map is currently for op4ctf, but if you are making a mod and feel a map with this aesthetic could work for your mod, contact me as I wish to get this out to more people than it's going to with op4ctf. More screenshots and stuff available at my page. Try and get the baby tapir to appear!
0
Made this for the mini-mapping competition at The Lab over the summer. Results of the comp are finally up, this map took first place. After some though, I decided updating the map a little isn't worth it, so this is final. This map includes sci and resource capping gameplay, all on a techy floating platform.

Articles

Multi-destination teleporter

in Half-Life » Editor

Entity heavy, recommended to experienced mappers only

Using RESGen

in Half-Life » Editor

The relic of a program

Func_Wall, Func_Illusionary and Func_Wall_Toggle

in Half-Life » Effects

How and when to use these three entities.