Parralaxion by Agent Smith

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Well I've only just gotten up the last version of my map after fixing the error. Due to the nature of the map, VIS had a bit of trouble compiling it, taking a total of around 24 hours. This version or the previous one (not the beta) are both fine, I just had a small error, nothing significant, to fix.

So either this one, or if you've already downloaded the other one Lep, are fine. Of course i'd prefer if you used this new one :)
Sorry about the Link above everyone. The reason for it is that I am currently recompiling my competition map due to an error I found after uploading it. Due to long compile times it may not be done in time, in which case the download link above will be reactivated. If it is finished in time the link will go up and I'll let you know in here. Thanks.
Here's the finished product, and it took damned near 16hrs to compile on a P4 2.8 with a gig of DDR RAM, God knows why. Anyway its available for download, hence the link above, and is the final product submitted for the competition. Enjoy.
Here's a beta of the almost finished map, just some minor tweaking and a full compile to go. Once the finished one is released you can ditch this one.
Don't know why, but whenever I update my maps it never seems to work. Anyway, this map is almost finished and is one of my quicker creations, built over the last few days, and is my comp entry. It is an experiment in mapping different to the standard HLDM, eliminating walls and creating a quake like floating arena.

The setting is amongst the ruined pieces of an old building that have been blown from this reality into a parallel reality. They are suspended in a dark void and form the map. It is also surrounded by a spinning debri field, giving the impression of being in the middle of a vortex.

It's fast paced and frantic, the best kind of DM map, and allows for a lot of vertical and horizontal play. It also will require a lot of skill as one wrong move could send you into the void.

Everythings working pretty well, though the jump pads do have some issues. They only work correctly if you jump at them from the planned location. jumping on them from above will send you into the void and the trigger_pushes are not too friendly to rockets, sending them off course if not laser guided. Apart from that its pretty fun.

Still got some tweaking to do with weapon placement and lighting, but basically finished for the comp. Thanks
Well I've finally made some progress on this map, and its going to be my entry into this years snarkpit mapping competition. Still can't give away too much, but its coming along nicely.
This is a new map I have just started today. As it is quite early in its development I have no screenshots yet, nor any comments on the ideas to be incorporated, as I do not want to tempt anyone with some ideas from an as yet uncompleted map.

Anyway I'm aiming so far for a smallish death match arena styled map, with some unique architecture and mooding. There are also going to be some ideas in it that I have been developing since Blizzard. Keep an eye for screens coming soon and updates.

Discussion

Posted by BryK3986 on Wed Jul 2nd 2008 at 4:09am

Awesome map... absolutely stunning. One thing though, I can't seem to download it from the link. is there any way i could get it from somewhere else or any other way of obtaining this file? I would really like to be able to play this.
Posted by FeindShyft on Sat May 31st 2008 at 4:36pm

The down load link has been down for this map for ever... I'd really like to try porting this to TS but I can't find it any where on the net. Agent Smith, if you're still around, do you still have the files for it? If you could email me about it at Feind.Shyft@gmail.com that would be great.
Posted by baalaang on Sun Feb 12th 2006 at 12:23am

E_mail me at baalaang@yahoo.com
Posted by baalaang on Sun Feb 12th 2006 at 12:22am

Its look ok.. but i have to try it first... can someone please e=mail me the software to build half life 1 map. i am a newbie
Posted by Jezpuh on Sat Sep 25th 2004 at 2:47pm

It looks quite simple, yet it looks amazing too. I love it. Very unique.
Posted by Kampy on Sun Sep 19th 2004 at 6:23pm

Great theme, maybe some more weapons would have been cool
Posted by beer hunter on Mon Aug 9th 2004 at 6:50pm

A bit too easy to fall off imo, it does look trick tho' with all the rotating stuff and its an interesting concept. And jump pads caused me problems in my map as well :(
Posted by mrnatural on Sat Aug 7th 2004 at 9:50am

Awsome. reminds me too much of a map i experimented once with. very simliar. i like origional content.

rocks bud.
Posted by Agent Smith on Thu Aug 5th 2004 at 9:54am
[Author]

Here's a beta version of the map, just a few small things to finish and do a full compile and its ready to rock and roll.

Good news is I fixed the bounce pad problems, thanks to Alien_Sniper's sugestion of the trigger. I rigged up some triggers and multi_managers and they work about perfect. The beta is only a fast VIS compile, as a full VIS compile takes about 8 hours which I didn't have time for today.

Anyway, check it out and give me any suggestions if you have them, I might have a chance to implement them. I was wondering if anyone knew how to get a text message to pop up at the start, once for each player individually. At the moment one just pops up at the start for everyone. Thanks and Enjoy.
Posted by Ferret on Wed Aug 4th 2004 at 2:55pm

package it up! gogogo