The setting is an Asian temple. The design is fairly simple.. consisting of a central, circular arena with various terrain and architecture around it. I am giving the player the longjump in this map. I felt that, because of the scale..the map played much better with the longjump.
Discussion
Posted by misterlazyo on
Mon Jan 19th 2009 at 5:20pm
not in 1 hit but breaks off in chunks after so much damage
Can you make it that a door need to break in parts.. like one shot or punch breaks it some and then the next some more and so forth until it is gone and then you can pass?