rc_pinball by Loco

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Map Info

  • 0 ratings
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  • added Wed Feb 4th 2004
  • updated Wed Feb 4th 2004
  • more content for: Ricochet (HL)

Map Description

My first map for ricochet when I was fiddling around with it. Very small. Designed for LAN play mainly. I doubt its any good but see what you think.

Discussion

Posted by Loco on Tue Feb 3rd 2004 at 4:04pm
[Author]

T'was what I was thinking. I'll get to work on textures this evening. Shouldn't be tool difficult even for me! :biggrin:
Posted by SHeeP on Tue Feb 3rd 2004 at 1:49pm

if ur gonna do corridors that r even slightly sloped makes sure to put freeze poweups almost everywhere :biggrin:

tbh think tron2.0 , that would be sweet in richochet
Posted by SHeeP on Tue Feb 3rd 2004 at 1:47pm

would be poss. in hl2 hammer then :smile: could parent a brush entity to a spawn :smile: then theres the prob of how do u throw horizontally :biggrin:
Posted by Loco on Tue Feb 3rd 2004 at 1:44pm
[Author]

Don't know...

All ricochet jumps work by aiming at an info_target, so you could try placing the info_target directly above the jump...
Posted by Tracer Bullet on Tue Feb 3rd 2004 at 1:33am

Wouldn't it be possible to make reflectors that would make the disks move verticaly? that way you would have to bounce your shots of walls and stuff to hit people...
Posted by Loco on Mon Feb 2nd 2004 at 2:28pm
[Author]

An interesting point I noticed which I noticed while fiddling with this map is that discs don't ALWAYS go horizontally. The jumps are brush triggers, and if the disc goes through a jump trigger it is diverted upwards. This could be interesting for some maps, but I'm no good with entities to do anything like that yet!
Posted by Gollum on Mon Feb 2nd 2004 at 2:18pm

I don't understand Ricochet properly, but my apprehension is that there is almost no scope for variety in the maps. This is mainly because there is no vertical aiming. So corridors/rooms could be terrible......
Posted by Loco on Mon Feb 2nd 2004 at 1:47pm
[Author]

Yeah, I realise now I really should not have done a standard "pads" map and should have done something with, say, corridors or cliffs. I'll try again this coming weekend!
Posted by Kapten Ljusdal on Sun Feb 1st 2004 at 9:42pm

Bah, Ricochet sucks...

Speaking of ricochet, I used to play a game called Ricochet on my ancient computer, but that was years ago. I dare say that that game is better than this hl-mod :smile:

And speaking of Lan, spend the entire weekend on a Lan. The awesome thing was that we didnt play Cs! :biggrin: Yeah, I dont like that game either. Instead, me and my brother tought the others how to play Gloom, and they all loved it! Later we played Halo, and we also made up our OWN Halo game type: Warthog derby!! The 1 and only rule: No shooting. So everyone ran to the closest Warthog (a jeep) and ram into each other in top speed. Cars flied, bodies flied, and we all laughed out loud :lol:
Posted by SHeeP on Sun Feb 1st 2004 at 2:02pm

ricochets great for lans, gives me a break from the cs sh4ggers, in months of searching i only found around 4 custom maps for it :smile: i had a go myself but fukd up one of the jump pads and gave up :/