Op4_Entrenchment by Lekki

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Map Description

The second of our high r_speeds maps. As we can't just sit and wait for Half-Life 2 we bring You high detail maps for people who don't complain about their archaic hardware and multiplayer connection (LAN, Internet). This map is very good even for 1:1 deathatch or 6 player bloodbaths :) Feel free to comment. Any kind of feedback is most welcome!

Discussion

Posted by Cassius on Thu Feb 12th 2004 at 5:24am

Indeed, HL textures can be used quite artfully - look at parts of ETC and a few areas in HL singleplayer.
Posted by Yak_Fighter on Thu Feb 12th 2004 at 5:11am

It's not so much a problem to use default HL textures. However, using the eye-searing 'babtech', 'tech', and 'gen' textures should be a no-no.
Posted by Gorbachev on Thu Feb 12th 2004 at 2:43am

I have a hard time commending anything that uses default HL textures...
Posted by Yak_Fighter on Thu Feb 12th 2004 at 1:58am

Aside from the fact that I have a grudge against horses and will beat them mercilessly whenever I can, this map has no reason for high r_speeds.

It would be one thing for it to be a breathtaking level that looks realistic and curvey and heavily detailed etc etc, but from the pics it looks like he just decided that the r_speeds were too high and instead of fixing it he says that was the plan all along...like documenting bugs as hidden features or somesuch.

Also, why would anyone think it's a cool idea to put 6 blue lights next to each other like in one of those pictures? Ooooh, I hope HL2 comes out faster so I can do that too... :rolleyes:
Posted by Hornpipe2 on Thu Feb 12th 2004 at 1:34am

He seemed to give off the impression that the r_speeds were high but it wasn't his fault - you just didn't own a BEAST OF A COMPUTER to play his AWESOME MAP. You know, like they're doing the community a favor by creating maps nobody can play. Destined for HL2, I hear.

PS - You did run VIS, right?
Posted by scary_jeff on Thu Feb 12th 2004 at 1:03am

hah no, I meant in the thread for his other map, where the only comment it really got was 'r_speeds too high'. I'm probably making too big a deal out of it, I just felt that everybody was a bit harsh on the guy overall :smile:
Posted by Orpheus on Thu Feb 12th 2004 at 12:14am

scary_jeff said:
Give him a break guys... I think he got the message that we think the r_speeds should be lower - wheres the sense in telling him the same thing over and over?
jeff, i had not realized that anyone had said anything yet.. my apologies for beating the horse again, i just felt, since this post had been here a while, un-noticed, that i could ease the pain a bit..

i can edit it out, if you feel it necessary.
Posted by Cassius on Thu Feb 12th 2004 at 12:04am

I <3 TEH L4G!!!!!!!!!111111111111

You fail to realize, sir, that the r_speed standards in the HL community are not out of concern for hardware anymore, it's more just like a somewhat traditional rule - and really, a test of who can put the most beauty in the fewest polygons.
Posted by scary_jeff on Wed Feb 11th 2004 at 11:51pm

Give him a break guys... I think he got the message that we think the r_speeds should be lower - wheres the sense in telling him the same thing over and over? I think the inside area looks pretty interesting, especially given that it doesn't use any custom textures. I prefer the overall look of the first map Lekki posted, and once again I think if this map was turned into a night themed one, it could easily look better, but it's certainly not horrible. For people who advocate constructive criticism, you sure like beating a dead horse! [/rant] :smile:
Posted by Yak_Fighter on Wed Feb 11th 2004 at 11:39pm

Geez, there is no reason for what I can see in the pictures to have high r_speeds. That's just poor map-making.