Well alittle follow up. I found this tutorial at interlopers:
http://www.interlopers.net/forum/viewtopic.php?t=18312
Which does have the weapons floating, and spinning, but the only problem is that when you first run through the weapon, it gives you the weapon, and is supposed to shut off for 16 seconds. In this case though the prop_dynamic_override disappears but the spot where it is(where the trigger_multiple is) gives ammo constantly whether the model is there or not. Need to find out how to tweak that.