Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_runoff2_bybrain_beta3

Beta
Please report bugs, offer your ideas for this map=). Now you can block doors of the bunker. Added third bunker complex. There are many new rooms. If main doors of the bunker are not completely closed, the explosion will damage the bunker. Bunker doors can be operated manually. Now, the channel can be flooded with water by the secret button. Reworked the environment. Weather was changed. And so on....

Half-Life 2: Deathmatch dm_islandtropic

My first Islandtropic map, custom bridge and huts. Ocean tide comes in and out. You can kill the birds. Lots places to run and hide, the map is made smaller to force more action.

Half-Life 2: Deathmatch dm_OutdoorsV2

An outdoor deathmatch map which has tunnels, buildings, trees. Good map to run and gun and still have places to take cover or even hide.

Half-Life 2: Deathmatch dm_Islandtropic_v2

Version 2 of my Islandtropic map, the first map was more like a desert Island, this version is filled with vegetation and deep blue ocean. Bigger than the first map the perimeter of the map goes out a ways from the island now. Updated with a version V2B and V2C, so total 3 maps. The original map and 2 alternate versions designed to run smoother if the original runs slowly for you.

Half-Life 2: Deathmatch jr_coop_undergroundescape_v1

Coop map, battle evil hoards of monsters to escape from the underground to the surface. Lots of exploring and fighting monsters in different underground areas, city area, and above ground area.

Half-Life 2: Deathmatch dm_SearsTower_v2

Large city map with the orginal Sears Tower at the center of the map. The main building includes indoor areas. Lots of weapons and objects to throw. After playing the twin towers map I wanted to build a large city map. This map has nice look and feel of a city. Includes teleports, elevator lifts and push streams.

Half-Life 2: Deathmatch dm_megamallcity_v3

City map, with lots places run and hide. The main building is fairly complex and has a lot of rooms. The map has several secrets. A lot of time was spent on the map to make it more interesting and fun.

Half-Life 2: Deathmatch JBR_Cooppuzzle_One_Final

Game is a puzzle map, there are a variety of puzzles to complete to open the final puzzle. Complete all puzzles to clear the map. The map was designed to be challenging, so it is fun and rewarding to complete the levels. Put the BMP file in your HL2DM maps folder. Distribute the map freely please.

Half-Life 2: Deathmatch Deep Spaces 4

by Evilis
Its a missile silo in a crater on a moon of Saturn during an eclipse of the Sun. Simple enough. This is of course another very large map that is ripe for sniping. The missle does launch on a one minute time delay from the overhead control room. Whoever rides it to its finale destination is awarded the prime sniping spot. Whoever is currently in most of the sniping spots get automatically blown away. This map works best in low gravity.

Half-Life 2: Deathmatch Deep Spaces 3

by Evilis
Its a rotating space port in orbit of a moon of the planet Saturn. This is a large sniping map for more than 5 players. There are two areas. The larger area contains a docked shuttle craft and the smaller area contains what is left of the crew in "stasis".

Half-Life 2: Deathmatch DM_Zest

Star map!
DM_Zest is a Half-Life 2 Deathmatch map created for a challenge at MapCore.net. I created all the art, except for the foliage and skybox. Most of the textures were recycled from my Zest Foundation UDK Scene, but some were created exclusively for this map. I got the first place.

I wrote a making of of this map which can be read here: http://thiagoklafke.com/makingofdmzest.html

Half-Life 2: Deathmatch dm_saltmine_beta

Beta
Hello everybody!
I started this map 2 weeks ago as a middle-sized building with two floors, that was my original idea. I wanted to create something
that will offer fast and good gameplay for 1v1 and 2v2, and something with unusual appearance, a fresh theme. I chose the wooden style, because I have never seen any HL2: DM map in this style.
I wanted to use rocks like an environment, but the textures I chose didn't look much like rock but more like salt.
That's where the name "dm_saltmine" comes from.
This map is for fast 1v1 and 2v2 in a bright and open environment. Enjoy it!^^