Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_derelict_twilight_pre_final

Beta
Map Name: DM_Derelict_Twilight

Author: Highlander

Release Date: Pre-Final: May 6, 2005

Number of Spawn Points: 9

Download Link #1: http://highlander.ziest.com/files/derelict_twilight_pre_final.rar

Download Link #2: http://moodleweb.nuclearfallout.net/maps/dm_derelict_twilight_pre_final.rar

Details:

For this second-to-last edit, I concentrated on structural changes, plus placement of weapons, ammo and power-ups. A number of changes have been made to drastically speed-up gameplay and make the best use of the space in the map.

Framerates have been optimized as much as possible, and are probably the best that they will ever be for this map.

Some areas are a little bare ...as far as the map is concerned it's done, it just needs that final dust and polish" I will add the rest of the visual decor in the final release.

Half-Life 2: Deathmatch dm_cooler

by Push6
Beta
Well, this is my first map that I plan to show others. Its only forty percent done, but Im actually quite pleased with how its turning out. So, yeah, Check the screenies!

Update: Scrapped this. The layout was just god awful, and I cant be bothered finishing it. Twas good to learn how to get a feel of the source engine with though.

Half-Life 2: Deathmatch dm_Air_Hockey_Table

It's a working Air Hockey Table and in the background i put some arcade games most of them are Animated if you fall off the table your deadmeat this is a map i made for sof2 long time ago but didn't work out on sof2

Half-Life 2: Deathmatch aquaplex

A complex with a deep pool in the middle. All areas around the perimeter are open and sniping is a definite option. There are many secrets throughout the map.

Half-Life 2: Deathmatch Residue Production

by Tactii
When run in teamplay mode, this is a double domination map (similar to UT2K4's double domination mode). A team must hold objectives A and B for 10 seconds to score a point. The map ends at 12 points.

The map's .vmf source is available here:

http://www.filefence.com/viewtopic.php?t=279

You can get a template to make your own double domination maps there, too.

Half-Life 2: Deathmatch dm_mortiza

by yesukai
Beta
Had an idea for an indoor map lit entirely by a single light_env. This means tall cielings with slots in them to allow light downward.

Currently, the basic layout is done. There are three levels. Playtesting has produced acceptable reviews, however, I have not had the opportunity to test with more then 3 people. I used half a million HINT brushes to improve performance as well.

Performance seems to be stable, so now I think I'm going to have to worry about redoing the displacments around the top. It just looks too boxy.

Half-Life 2: Deathmatch dm_nonameyet

by Natus
Beta
i got this idea about a combine construction site, with some high catwalks and such.
i also wanted the map to have a lot of 45 deg angles, but i realized that 45 deg angled stuff is rather hard to get fitting, but i think it turned out pretty good.
i still need a lot of lightning and cubemaps though, and fix my ladders.

in case you havent noticed, the map is not finished yet.

Half-Life 2: Deathmatch Dm_Alcatraz

Beta
At the moment im gathering concept art for the map. It will be an exact lookalike of the prison complex Alcatraz in San Fransisco. Ive looked at plenty of iages and think it will be an incredible map.

Ive posted up a few images of the initial concept for you guys to see, im gonna werk on this bad boy over the summer while im at home.

Half-Life 2: Deathmatch Dm_Compound

Beta
Maps looking good. A small secret combine installation, plenty of places to roam and things to do. Has a working crane, some cool architecture, some funky doors to the base that dont lag up the fps, or slow gameplay.

Has a teleporter downstairs in the bunker, plenty of places to see, good flow around the level.

Ok guys the maps up on rotation please critique any bugs you find on the map in the maps section. Im working on the final version atm so please playtest it hard :D

Half-Life 2: Deathmatch dm_casual

by Mouse
From the text file:

This is a smaller map fit for 4-10 players. More can fit in, of course. There's enough spawn points for everyone.

There's a top level which is a small city arena area, two sets of stairs on opposite sides lead down to a lower level that is a small subway station with a working train that rolls through the station every 15-20 seconds or so unless you press the button in the booth to turn it off. The train pushes the player into a forcefield causing death.

The architechture for the subway station is loosely, very loosely, based on a station in Montreal that I spent about 5 minutes in and can't remember the name of it. But it looked real cool.

Secrets: You can phys-jump onto the roof of the center building, there's a crossbow and two armor batteries up there. Best way to do it is to use the radiator.

Weapon list:
Combine Machine Gun - 1
Crossbow - 2
Magnum - 2
Rocket Launcher - 1
Shotgun - 3

Any weapon that you start with is not laying around in the level, but there is plenty ammo.

Enjoy.

Half-Life 2: Deathmatch dm_graveyard

by Hench
This is not really a serious mapping attempt but i`ll post it here anyway :)

I made it for the DNBK clan and for their server i play often on.
(83.219.73.42:33789)

it`s a fun map in a graveyard and its got a mansion in it (i was inspired by the old game Maniac Mansion as you can see in some parts of the mansion:))

a special tnx must go to : [TAG]Punisher for compiling this map