ladders

ladders

Re: ladders Posted by halexmorph on Mon Sep 26th 2005 at 3:35am
halexmorph
44 posts
Posted 2005-09-26 3:35am
44 posts 4 snarkmarks Registered: Jan 27th 2005
I followed the help someone recieved in the following forum perfect,
and checked it again to make sure, and I get an error everytime i try
to look at my ladder and the game shuts down.

forum used: http://www.snarkpit.net/forums.php?forum=3&topic=2037&highlight=making,ladders

any help is much appreciated.
Re: ladders Posted by Crono on Mon Sep 26th 2005 at 4:05am
Crono
6628 posts
Posted 2005-09-26 4:05am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That's exactly how you make a ladder in hl1. If it's crashing there's a problem with the actual game installation you have. I don't know what it could be. But if you followed that exactly it will work ... since that's how you make ladders.
Blame it on Microsoft, God does.
Re: ladders Posted by Foxpup on Mon Sep 26th 2005 at 4:42am
Foxpup
380 posts
Posted 2005-09-26 4:42am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Could you tell us exactly what error actually says?
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: ladders Posted by halexmorph on Tue Sep 27th 2005 at 1:39am
halexmorph
44 posts
Posted 2005-09-27 1:39am
44 posts 4 snarkmarks Registered: Jan 27th 2005
yeah, the error reads: "D_SCAlloc: bad cache size 0"

it only does this when i have the ladder in the level.

-correction, i just tried the level after the ladder was deleted and it
still did this. any idea what it could be? apparantly it
isn't the ladder like i thought.
Re: ladders Posted by jake on Fri Sep 30th 2005 at 11:48pm
jake
59 posts
Posted 2005-09-30 11:48pm
jake
member
59 posts 6 snarkmarks Registered: Jul 21st 2005 Location: England
http://www.slackiller.com/tommy14/errors.htm#

The above page contains a comprehensive list of errors and their causes.

Under "D_SCAlloc: bad cache size 0" it says:

Another insufficient memory or misallocated memory error. Possible causes are many, including too
little RAM & also by having a texture perpendicular to the face of the solid with WC.
In one case it was a script that shifted models one button. Possible solutions are:

1. For memory telling the HL main engine how much memory to use with HL -heapsize # (1024 x number of meg is popular #)
or HL -zone # in the shortcut.

2. For texture perpendicular go into WC/Hammer, then you can press alt
+ p, and select the problem if it is listed, and tell it to fix all of
type; then try to compile again.

3. Or go thru the other errors on this page and try them as fixes. It CAN be frustrating! Sorry

I hope this helps but, speaking for myself, I'm none the wiser :smile:

Good luck.