[Radiant Editor]texture problem

[Radiant Editor]texture problem

Re: [Radiant Editor]texture problem Posted by radiant on Fri Oct 14th 2005 at 12:35pm
radiant
3 posts
Posted 2005-10-14 12:35pm
radiant
member
3 posts 0 snarkmarks Registered: Oct 14th 2005
hi... i have made a map and compiled into bsp...it starts in hl with no problem except that the textures now is some orange/black boxes!
what do i do?

heres the junk.txt

[size=13]
hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: E:/Spil/Half-Life/Radiant-1.4//ZHLT/hlcsg -wadinclude E:/Spil/Half-Life/Radiant-1.4//common-hydra.wad E:/Spil/Half-Life/valve/maps/Deathindadeep.map

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :

[zhlt.wad]

[E:/Spil/Half-Life/Radiant-1.4//common-hydra.wad]

entering E:/Spil/Half-Life/valve/maps/Deathindadeep.map

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.39 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.19 seconds)

Warning: no wadfile specified

Warning: ::FindTexture() texture NOTEX not found!

Warning: ::FindTexture() texture C1A2_FLR2 not found!

Warning: ::FindTexture() texture C2A4_H2C not found!

Warning: ::FindTexture() texture DRKMTLT_BORD09 not found!

Warning: ::FindTexture() texture LAB1_COMP10F not found!

Warning: ::FindTexture() texture ELEV1_DR not found!

Warning: ::FindTexture() texture BABTECH_WALL03 not found!

Warning: ::FindTexture() texture !WATERBLUE not found!

Warning: ::FindTexture() texture C1A1W1D not found!

Warning: ::FindTexture() texture XCRATE2C not found!

Warning: ::FindTexture() texture XCRATE6B not found!

Warning: ::FindTexture() texture +0BUTTONLITE not found!

Warning: ::FindTexture() texture +0TRRM_TRG1 not found!

Warning: ::FindTexture() texture +ALAB1_D not found!

Warning: ::FindTexture() texture !TOXICGRN not found!

Warning: ::FindTexture() texture SIGN27 not found!

Warning: ::FindTexture() texture BCRATE07 not found!

Warning: ::FindTexture() texture BCRATE26 not found!

Warning: ::FindTexture() texture BCRATE18 not found!

Warning: ::FindTexture() texture C1A1_DR1B not found!

Warning: ::FindTexture() texture C1A1W1L not found!

Warning: ::FindTexture() texture C1A4_DOME not found!

Warning: ::FindTexture() texture C2A4W1C not found!

Warning: ::LoadLump() texture !TOXICGRN not found!

Warning: ::LoadLump() texture !WATERBLUE not found!

Warning: ::LoadLump() texture +0BUTTONLITE not found!

Warning: ::LoadLump() texture +0TRRM_TRG1 not found!

Warning: ::LoadLump() texture +ALAB1_D not found!

Warning: ::LoadLump() texture BABTECH_WALL03 not found!

Warning: ::LoadLump() texture BCRATE07 not found!

Warning: ::LoadLump() texture BCRATE18 not found!

Warning: ::LoadLump() texture BCRATE26 not found!

Warning: ::LoadLump() texture C1A1W1D not found!

Warning: ::LoadLump() texture C1A1W1L not found!

Warning: ::LoadLump() texture C1A1_DR1B not found!

Warning: ::LoadLump() texture C1A2_FLR2 not found!

Warning: ::LoadLump() texture C1A4_DOME not found!

Warning: ::LoadLump() texture C2A4W1C not found!

Warning: ::LoadLump() texture C2A4_H2C not found!

Warning: ::LoadLump() texture DRKMTLT_BORD09 not found!

Warning: ::LoadLump() texture ELEV1_DR not found!

Warning: ::LoadLump() texture LAB1_COMP10F not found!

Warning: ::LoadLump() texture NOTEX not found!

Warning: ::LoadLump() texture SIGN27 not found!

Warning: ::LoadLump() texture XCRATE2C not found!

Warning: ::LoadLump() texture XCRATE6B not found!

Texture usage is at 0.00 mb (of 4.00 mb MAX)

3.66 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: E:/Spil/Half-Life/Radiant-1.4//ZHLT/hlbsp E:/Spil/Half-Life/valve/maps/Deathindadeep.map

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===

Entity weapon_357 @ ( 790,-1927, 0)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===

Entity info_player_start @ ( 688,-1450, 37)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ ( 688,-1450, 37)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ ( 688,-1450, 37)

2.58 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: E:/Spil/Half-Life/Radiant-1.4//ZHLT/hlvis E:/Spil/Half-Life/valve/maps/Deathindadeep.map
There was a problem compiling the map.
Check the file E:\Spil\Half-Life\valve\maps\Deathindadeep.log for the cause.
----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: E:/Spil/Half-Life/Radiant-1.4//ZHLT/hlrad E:/Spil/Half-Life/valve/maps/Deathindadeep.map
There was a problem compiling the map.
Check the file E:\Spil\Half-Life\valve\maps\Deathindadeep.log for the cause.
----- END hlrad -----

i have noticed the texture errors and the "no wad file specified"

if thats what i need to do, then how do i specify a .wad?

THX RadianT

[/size]
Re: [Radiant Editor]texture problem Posted by Underdog on Fri Oct 14th 2005 at 12:44pm
Underdog
1018 posts
Posted 2005-10-14 12:44pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
MY God man. You have so many errors in that log.

However, to answer the question. Missing textures are almost, if not always path related. If they were in the editor, and you used them to build the map then it has to be that they are not in their proper folder for the game to use them as well.

Check your path.

or

Wadinclude them in the BSP.
There is no history until something happens, then there is.
Re: [Radiant Editor]texture problem Posted by radiant on Fri Oct 14th 2005 at 1:32pm
radiant
3 posts
Posted 2005-10-14 1:32pm
radiant
member
3 posts 0 snarkmarks Registered: Oct 14th 2005
<DIV class=quote>
<DIV class=quotetitle>? quoting Underdog</DIV>
<DIV class=quotetext>Wadinclude them in the BSP.</DIV></DIV>How??

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>MY God man. You have so many errors in that log.</DIV></DIV>How do i fix the leaks?

ty
Re: [Radiant Editor]texture problem Posted by Underdog on Fri Oct 14th 2005 at 2:03pm
Underdog
1018 posts
Posted 2005-10-14 2:03pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Both leaks and wadincluding are mentioned many times throughout the editing forums for non-radiant editors. I can only assume that they are fundamentally compatible with each other since you are using the same compiler tools and all.

Search out either the tutorials, or the threads dealing with each subject.
There is no history until something happens, then there is.
Re: [Radiant Editor]texture problem Posted by radiant on Fri Oct 14th 2005 at 5:21pm
radiant
3 posts
Posted 2005-10-14 5:21pm
radiant
member
3 posts 0 snarkmarks Registered: Oct 14th 2005
Ty so much!
but these tuts are for hammer?

i found one about custom textures, but it was for hammer?

i had to go tools>options...

radiant
Re: [Radiant Editor]texture problem Posted by MadMan on Sat Nov 5th 2005 at 7:12am
MadMan
47 posts
Posted 2005-11-05 7:12am
MadMan
member
47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
just add them to the wad menu, but if he didnt do that it should mean that he couldnt place the textures at all.. do the textures appear in hammer..? oh and you posted on the radiant forum not the hammer one