invisible dont work.

invisible dont work.

Re: invisible dont work. Posted by RED_HAIRER on Sat Nov 12th 2005 at 9:48am
RED_HAIRER
11 posts
Posted 2005-11-12 9:48am
11 posts 1 snarkmarks Registered: Nov 11th 2005 Location: sweden
the invisible texture that is some kind of blue doesnt work for me. it is just black in game.

i9 have also a door problem when i open the door it just flies away:P <head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: invisible dont work. Posted by fraggard on Sat Nov 12th 2005 at 1:19pm
fraggard
1110 posts
Posted 2005-11-12 1:19pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Your {invisible texture will become invisible if you

1)Convert that brush to a func_wall

2)Set the rendermode to texture

3)Set the renderamount to 255

For your door problem, look at a proper tutorial of func_door_rotating
(which I assume you're using). The problem is probably that you have no
Origin brush. Read any rotating doors tutorial and that should have
your fix.
Re: invisible dont work. Posted by RED_HAIRER on Sun Nov 13th 2005 at 6:24pm
RED_HAIRER
11 posts
Posted 2005-11-13 6:24pm
11 posts 1 snarkmarks Registered: Nov 11th 2005 Location: sweden
thnx. i made maps for source and im used to it... the doors dont fly away there:P and noclip works from the begingin..

does it make any diffrence if the thinf with invisiblity is just not invisible?<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>