Re: breakable walls
Posted by halexmorph on
Tue Nov 29th 2005 at 10:05pm
Posted
2005-11-29 10:05pm
44 posts
4 snarkmarks
Registered:
Jan 27th 2005
What I want to do is create a lobby scene (like from the military buildling in the Matrix). I made func_breakable's and func_breakable_surf's around the outside of the pillars in the room to make it looks like the marble around the edges was falling off when it got shot, but for some reason I can't get it to actually break. Are there any certain settings I need in order to get a texture other than glass to break?pe="text/css"></head><body topmargin=2 leftmargin=2>
Re: breakable walls
Posted by Crono on
Tue Nov 29th 2005 at 10:44pm
Posted
2005-11-29 10:44pm
Crono
super admin
6628 posts
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Registered:
Dec 19th 2003
Location: Oregon, USA
Hmm ... they should break ... maybe you have the health up too high, or maybe there's too many func_breakables or something like that. Also, they could be breaking, but there's not a different texture underneath so you don't notice. Not sure, that should work just fine though.
I'm not familiar with breakable_surf. Try axing those for right now and getting just the breakables working. See how that works out.
You know, I just thought of something that would be pretty cool. If you had some physics objects (which could break with a certain amount of damage ... viable option). Put a clip brush (or noDraw if that doesn't work), which is a func_breakable, right on top of them, put the health rather low. Make sure the physics objects are set to "asleep" or disable motion or something like that. Then, when the func_breakable breaks, make a trigger onBreak output to enable motion on a specific physics object. So, basically the effect would be, Shoot around and cause tiles to fall off the pillars ... which can also break. You could vary it up and make some explode off and others slide off :smile:
Just a thought.
Blame it on Microsoft, God does.
Re: breakable walls
Posted by halexmorph on
Tue Nov 29th 2005 at 11:06pm
Posted
2005-11-29 11:06pm
44 posts
4 snarkmarks
Registered:
Jan 27th 2005
disregard this post, i figured it out. It worked when I made an invisible brush to break and trigger the wall itself to break.<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>