de_something

de_something

Re: de_something Posted by sonicdm on Tue Dec 20th 2005 at 7:18am
sonicdm
3 posts
Posted 2005-12-20 7:18am
sonicdm
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3 posts 10 snarkmarks Registered: Nov 19th 2004 Location: USA
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Heres a map i have been working on for a week or so. its supposed to be a cold dreary day at an industrial complex of some sort. I dont have any custom resources used or anything but would if i didnt suck.

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Before:
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Re: de_something Posted by Underdog on Tue Dec 20th 2005 at 1:52pm
Underdog
1018 posts
Posted 2005-12-20 1:52pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Dear f**king God. There must be megs on this page. :cry:
There is no history until something happens, then there is.
Re: de_something Posted by Addicted to Morphine on Tue Dec 20th 2005 at 7:04pm
Posted 2005-12-20 7:04pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Aren't some of these shots old? I was watching the progress of the map over at mapcore and I thought you already added concrete areas near all the doorways as well as paths?

Anyway, I would displace the grassy areas, but be careful where they intersect with the path. You can clearly see the triangles where the concrete and the grass meet. I'd raise the paths a few units so that it doesn't look so awkward.

The bridge looks better with the wood, but I still think it looks out of place. It doesn't fit in with the whole commerical complex type theme. The footbridge looks like something you'd see in a Japanese garden.

I'd round off the concrete in the second to last shot, the right angle looks awkward, considering the fence is meeting at a different angle.

The outside of the buildings could use some more props, like piping etc. I think that was mentioned at the mapcore, but it deserves to be emphasized again.

Anyway -- looking forward to seeing this progress. Do you have any layout shots?
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Re: de_something Posted by sonicdm on Tue Dec 20th 2005 at 10:14pm
sonicdm
3 posts
Posted 2005-12-20 10:14pm
sonicdm
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3 posts 10 snarkmarks Registered: Nov 19th 2004 Location: USA
Yeah i do have the paths all done better. i was kindof tired when i posted this. I will try and fix the post when i get home from work.

Here is a rough layout shot.

there is still no 2nd bombsite to speak of but it will be off of that hall at the bottom

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Re: de_something Posted by Addicted to Morphine on Tue Dec 20th 2005 at 10:50pm
Posted 2005-12-20 10:50pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
The top route looks great, but judging from the layout I think it needs some cover... or else people wont feel safe taking it. Perhaps a doorway or two that they can duck into.<br style="color: white;">
Re: de_something Posted by fishy on Tue Dec 20th 2005 at 11:11pm
fishy
2623 posts
Posted 2005-12-20 11:11pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
/me hits sonicdm repeatedly with Orph's big stick.
i eat paint
Re: de_something Posted by sonicdm on Wed Dec 21st 2005 at 7:29pm
sonicdm
3 posts
Posted 2005-12-21 7:29pm
sonicdm
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3 posts 10 snarkmarks Registered: Nov 19th 2004 Location: USA
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Here are some updates:
new overview:
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Some T Spawn Changes:

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And a big skybox bridge :o :

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Re: de_something Posted by G.Ballblue on Wed Dec 21st 2005 at 7:45pm
G.Ballblue
1511 posts
Posted 2005-12-21 7:45pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
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Even with all the compression that the gimp could muster, I still couldn't get it to far below 100kb, I think.

Anyways -- comments are on the image :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: de_something Posted by fishy on Wed Dec 21st 2005 at 7:56pm
fishy
2623 posts
Posted 2005-12-21 7:56pm
fishy
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G.B., could you explain to sonicdm how you managed to make a pic of only 40% of the filesize size of the original, because he seems to be ignoring me.
i eat paint
Re: de_something Posted by Myrk- on Wed Dec 21st 2005 at 9:41pm
Myrk-
2299 posts
Posted 2005-12-21 9:41pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Ballblues pic looks absolute crap quality though- although this is probably a crappy jpeg processor or unnessesarily low settings.

As for the map- looks good, but look around, how often do you see entire areas of the same architecture? Places are generally built over time in chunks.
-[Better to be Honest than Kind]-
Re: de_something Posted by Underdog on Thu Dec 22nd 2005 at 1:37am
Underdog
1018 posts
Posted 2005-12-22 1:37am
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Myrk- said:
Ballblues pic looks absolute crap quality though- although this is probably a crappy jpeg processor or unnessesarily low settings.
It would HELP, if they chose the correct image dimensions to begin with. In this way it wouldn't looks as stupid without the red text saying "You big dummy, you need it to be 800x600" or whatever translation you chose for "AUTO DOWNSIZED"

Secondly, and conversely, with the 800x600 jpg. you can spice the size up a notch without as much degradation. In other words images at 800x600 and 100k look much better than bigger images at 100k.

Of course we all know that great quality images at 800x600 CAN BE AT 60K or less, but here again, 100k is coolness for all.
Gblueball is obviously in need of a good quality image optimizer.
There is no history until something happens, then there is.
Re: de_something Posted by G.Ballblue on Thu Dec 22nd 2005 at 1:42am
G.Ballblue
1511 posts
Posted 2005-12-22 1:42am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Gblueball is obviously in need of a good quality image optimizer.
I have a great one -- it's called mspaint :razz: But this time around I chose to use gimp.

edit: Now that I feel so much better after my witty retort, I'll talk serious:

I don't really have a ture "optimizer" on my computer. But now
that you mention it, I may try out one the well known optimizers around
this site (xat anyone?) :smile:

edit: edit: I took a look at it, but I still feel that mspaint
(I'm being serious) does a better job -- if not that, it's easier to
work with, for me atleast. I just save a .jpg and it does extreme
compression to my images, but they usually result in being pretty good.

Anyways. :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: de_something Posted by Underdog on Thu Dec 22nd 2005 at 2:10am
Underdog
1018 posts
Posted 2005-12-22 2:10am
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Blueman, you make my head hurt.

But thats OK, because I know how to make a great quality image at less than 100k. :wink:
There is no history until something happens, then there is.
Re: de_something Posted by Myrk- on Thu Dec 22nd 2005 at 1:22pm
Myrk-
2299 posts
Posted 2005-12-22 1:22pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
MSpaint is the worst Jpeg optimiser of them all G.ballblue, but lets not this map thread turn into a rant about image sizing- I think everyone gets the message, and if they haven't they never will :razz:
-[Better to be Honest than Kind]-
Re: de_something Posted by G.Ballblue on Thu Dec 22nd 2005 at 4:50pm
G.Ballblue
1511 posts
Posted 2005-12-22 4:50pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Anyways,:P

I just noticed something about screen1: If thats an over head
view we're looking at, shouldn't the top of the buidlings be nulled
off? Or will the players be able to get up on top of the
buildings and shoot down from them (implying that you'll need to
actually see the top of the buildings).

It also looks like you're making an overlay -- if you need the roofs
for that, then that's understandable, but I still think those roof tops
need to be nulled.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: de_something Posted by Dark_Kilauea on Sun Dec 25th 2005 at 7:57am
Dark_Kilauea
629 posts
Posted 2005-12-25 7:57am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
practice dude, practice
Dark_Kilauea
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