keep weapons between rounds/game_player_equip

keep weapons between rounds/game_player_equip

Re: keep weapons between rounds/game_player_equip Posted by Bionic on Fri Jan 13th 2006 at 3:20pm
Bionic
2 posts
Posted 2006-01-13 3:20pm
Bionic
member
2 posts 0 snarkmarks Registered: Jan 13th 2006 Occupation: Scientist Location: USA
<span style="color: white;">Hello,
I'm working on a fy-style map for CS:S, in which the player can just pick up a gun off the floor and run with it. Currently I'm using a game_player_equip to provide extra ammo for the guns. I have some auxiliary buyzones in the map so people can stock up if they can get to them. Unfortunately I believe that the game_player_equip strips the player of any purchased weapons in between rounds.

I like using the game_player_equip because I only need one entity to control all of the ammo distribution, so I am wondering if there is a flag I can set so that it will not strip all weapons at round start. Thanks for your help.
</span>
Re: keep weapons between rounds/game_player_equip Posted by sniper1418 on Tue Jan 17th 2006 at 8:21pm
sniper1418
7 posts
Posted 2006-01-17 8:21pm
7 posts 1 snarkmarks Registered: Jun 4th 2005
im sorry i cant help but i am having the same problem as you are.

i wonder if it is a glitch in the update or something.

hmmmm i should send an error report to valve from the ingame error thing.
Re: keep weapons between rounds/game_player_equip Posted by Bionic on Thu Jan 19th 2006 at 2:30am
Bionic
2 posts
Posted 2006-01-19 2:30am
Bionic
member
2 posts 0 snarkmarks Registered: Jan 13th 2006 Occupation: Scientist Location: USA
I've tried just about everything I can think of and searched everywhere. As far as I can tell, there is no "ammo" entity in CS:S. If I try to give people more ammo with multiple weapon_xxx entities, it doesn't work (they just get one of the guns). I tried setting up a trigger_multiple that pointed to the game_player_equip but I don't think I got the I/O right.
I feel like there should be a key called "nostrip" or something similar that one could set, but I find no reference to it anywhere.
Re: keep weapons between rounds/game_player_equip Posted by sniper1418 on Sun Jan 29th 2006 at 2:08am
sniper1418
7 posts
Posted 2006-01-29 2:08am
7 posts 1 snarkmarks Registered: Jun 4th 2005
do you have x-fire ?

if you do i can help you a little easier.

if i find a solution.
Re: keep weapons between rounds/game_player_equip Posted by Kasc1990 on Sun Jan 29th 2006 at 8:38pm
Kasc1990
32 posts
Posted 2006-01-29 8:38pm
Kasc1990
member
32 posts 13 snarkmarks Registered: Dec 20th 2005 Occupation: 8-/ Geek Location: England, Leeds
Its time like this when mapping could envolve coding, then this could easily done.

Damn you valve for not adding this vital peice of extend..abilty..
What do i put here again? :(