Re: env_microphone trouble
Posted by Carcase on
Mon Jan 30th 2006 at 7:04pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
I have a map where a train is a part of the 3d skybox, and I want it to play a noise based on its position in the skybox, and relay it back to the actual map. I know it can be done but I'm using a cheaper route. I wanted to use an env_microphone placed in teh skybox to relay the movement noise of the train to an env_speaker placed in the real map. The only problem is, It doesn't play any noises. I placed a zombie in the skybox and made it angry and it still didn't make any noise. The only noise that works is the one I had triggered to play when the train stops at a station directly below you that you can't reach.
How do I get the microphone to play the exact sounds played in the skybox?
EDIT:
Ok I managed to get the test zombie to make noise and it works fine. But the func_tracktrain I placed in the skybox still doesn't seem to pick up. Is this a bug?
What makes life so great is that its there.
Re: env_microphone trouble
Posted by Carcase on
Tue Jan 31st 2006 at 3:00am
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
The train is making plenty of noise. It seems to be the only thing not being transmitted.
What makes life so great is that its there.