Actually, I noticed one small issue. I'll bold it for you. Oh yes, and
it shouldn't be a big deal because I'm using buildcubemap in-game
anyway.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\nih@cywh.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\nih@cywh.com\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program
files\valve\steam\steamapps\nih@cywh.com\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (111458 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (111458 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 270 texinfos to 139
Reduced 49 texdatas to 43 (1674 bytes to 1263)
Writing C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\nih@cywh.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\nih@cywh.com\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\program
files\valve\steam\steamapps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp
reading c:\program
files\valve\steam\steamapps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.prt
371 portalclusters
855 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 231 visible clusters (0.00%)
Total clusters visible: 38532
Average clusters visible: 103
Building PAS...
Average clusters audible: 255
visdatasize:30919 compressed from 35616
writing c:\program
files\valve\steam\steamapps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\nih@cywh.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\nih@cywh.com\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program
files\valve\steam\steamapps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp
1286 faces
63599 square feet [9158320.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1286 patches before subdivision
8148 patches after subdivision
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 666291, max 334
transfer lists: 5.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(10200, 9836, 3697)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1721, 1599, 596)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(282, 257, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(48, 43, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(8, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
2/1024
96/49152 ( 0.2%)
brushes
306/8192
3672/98304 ( 3.7%)
brushsides
2258/65536 18064/524288
( 3.4%)
planes
1004/65536 20080/1310720 (
1.5%)
vertexes
2182/65536 26184/786432
( 3.3%)
nodes
778/65536 24896/2097152 (
1.2%)
texinfos
139/12288 10008/884736
( 1.1%)
texdata
43/2048
1376/65536 ( 2.1%)
dispinfos
0/0
0/0 ( 0.0%)
disp_verts
0/0
0/0 ( 0.0%)
disp_tris
0/0
0/0 ( 0.0%)
disp_lmsamples
0/0
0/0 ( 0.0%)
faces
1286/65536 72016/3670016 (
2.0%)
origfaces
794/65536 44464/3670016 (
1.2%)
leaves
781/65536 24992/2097152 (
1.2%)
leaffaces
1479/65536
2958/131072 ( 2.3%)
leafbrushes
675/65536
1350/131072 ( 1.0%)
areas
2/256
16/2048 ( 0.8%)
surfedges
9143/512000 36572/2048000 ( 1.8%)
edges
5510/256000 22040/1024000 ( 2.2%)
LDR worldlights
11/8192
968/720896 ( 0.1%)
HDR worldlights
0/8192
0/720896 ( 0.0%)
waterstrips
100/32768
1000/327680 ( 0.3%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
1596/65536
3192/131072 ( 2.4%)
cubemapsamples
3/1024
48/16384 ( 0.3%)
overlays
14/512
4928/180224 ( 2.7%)
LDR lightdata
[variable]
292484/0 ( 0.0%)
HDR lightdata
[variable]
0/0 ( 0.0%)
visdata
[variable] 30919/16777216 ( 0.2%)
entdata
[variable]
5306/393216 ( 1.3%)
LDR leaf ambient 781/65536 18744/1572864 ( 1.2%)
HDR leaf ambient
0/65536
0/1572864 ( 0.0%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/1910 ( 0.1%)
pakfile
[variable]
32750/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 111458/4194304 ( 2.7%)
Total Win32 BSP file data space used: 810583 bytes
Linux Specific Data:
physicssurface [variable] 111458/6291456 ( 1.8%)
Total Linux BSP file data space used: 810583 bytes
Total triangle count: 3433
Writing c:\program
files\valve\steam\steamapps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program
Files\Valve\Steam\SteamApps\nih@cywh.com\sourcesdk_content\hl2\mapsrc\or_lab.bsp"
"c:\program
files\valve\steam\steamapps\nih@cywh.com\half-life 2
deathmatch\hl2mp\maps\or_lab.bsp"