Game_score

Game_score

Re: Game_score Posted by poisonic on Sun Feb 26th 2006 at 1:16pm
poisonic
78 posts
Posted 2006-02-26 1:16pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
hi i digged up the sources for my ballgame yesterday........ the digit score board works...... but if a cerrtain goal trigger is activated it does not aply my GAME_SCORE.......... the game score does work if triggerd by a team filter .......
does any one know how to solve this?<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: Game_score Posted by poisonic on Sun Feb 26th 2006 at 2:15pm
poisonic
78 posts
Posted 2006-02-26 2:15pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
i solved the problem :razz:
Re: Game_score Posted by Gwil on Sun Feb 26th 2006 at 2:55pm
Gwil
2864 posts
Posted 2006-02-26 2:55pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Well tell us how you solved it then?
Re: Game_score Posted by poisonic on Sun Feb 26th 2006 at 5:53pm
poisonic
78 posts
Posted 2006-02-26 5:53pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
The thing i forgot while testing where the consolecomands:

MP_TEAMPLAY 1
MP_TEAMLIST 1

:smile:

with out them you cant see anything changing......... in the scores
it will work when this console comands are enabled and the map is reloaded....
Re: Game_score Posted by poisonic on Sat Mar 4th 2006 at 4:59pm
poisonic
78 posts
Posted 2006-03-04 4:59pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
User posted image
some PROOF :smile: that it actualy works :smile:

the thing i used to change to a working goal was the folowing...... i placed team specific filters near the goals...... that are turned off exept when a ball goes in the goal they work :smile: im using a math counter to count clients in the team specific trigger when it counts 1 player the teamtrigger gets dissabled again :smile:
the goal triggers turn of if a ball passes.... and get turned on again if the ball respawns :wink:

Message submitted 10 minutes after original post:
the ball also reacts on wich team is the closest so
if a comine come's near the ball it gets blue.
if a rebel come's near the ball it gets red.
if the ball is untouched it is white (neutral)
User posted image
Re: Game_score Posted by HazardGameR^ on Sat Mar 4th 2006 at 6:26pm
HazardGameR^
75 posts
Posted 2006-03-04 6:26pm
75 posts 27 snarkmarks Registered: Nov 30th 2005 Occupation: Student Location: Denmark
Sounds/looks awesome...

How did you texture the ball? (model?)

Did you use varying textures for the points, or did you put glow/light entities changed by advanced triggers on the score-table?
Re: Game_score Posted by poisonic on Sat Mar 4th 2006 at 6:37pm
poisonic
78 posts
Posted 2006-03-04 6:37pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
Q : How did you texture the ball? (model?)

A: Yes its a model with a switchable texture and a cubemap shine :smile:

Q: Did you use varying textures for the points, or did you put glow/light entities changed by advanced triggers on the score-table?

A: the scoreboard consists out of switchable texture's and can display 0 to 99