Laser beams

Laser beams

Re: Laser beams Posted by Spazz on Wed Sep 3rd 2003 at 10:25pm
Spazz
54 posts
Posted 2003-09-03 10:25pm
Spazz
member
54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
I want to make a laser from one poing to another. How can i accomplish this
Re: Laser beams Posted by Wild Card on Wed Sep 3rd 2003 at 10:42pm
Wild Card
2321 posts
Posted 2003-09-03 10:42pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I used to have a nice tutorial on that... :sad:  Lep where did they go?

Ok, first question, do you want your lasers to move or not?

If they do not move, you will need 3 entities.  1 env_beam, and 2 info_targets.  Place the info_targets 1 where the laser starts, the other where the laser ends.  Place the env_beam whereever.  In the info_target propreties, give them a name.  Not the same name, something like lassta and lasend[color=white].  In the env_beam propreties, you can give it a name if you want it to be triggered, if not leave it blank.  In the start entity and end entity values, put in the names of your info_targets.  Put a life value of 0 seconds that way it will always be on.  Tick the "start on" flag.  Compile, and you will have a working laser.[/color]
Re: Laser beams Posted by Spazz on Wed Sep 3rd 2003 at 10:51pm
Spazz
54 posts
Posted 2003-09-03 10:51pm
Spazz
member
54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
got ya, thanks man
Re: Laser beams Posted by DocRock on Thu Sep 4th 2003 at 1:34pm
DocRock
367 posts
Posted 2003-09-04 1:34pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
You could also just use one env_laser and one info_target.  Really don't need 2 info_targets.  Just have the env_laser be at the point where ya want the laser to start instead of being anywhere and having to use 2 info_targets.

Gets the same effect..with one less entity.