underground turrets

underground turrets

Re: underground turrets Posted by Mayagod on Mon May 29th 2006 at 2:48pm
Mayagod
7 posts
Posted 2006-05-29 2:48pm
Mayagod
member
7 posts 1 snarkmarks Registered: Apr 13th 2006
How do you make those underground turrets that wen you walk through those lasers they pop out of the ground.

http://www.half-life2.de/images/screenshots/d3_c17_10b0036.jpg

User posted imageUser posted image
Re: underground turrets Posted by reaper47 on Tue Jun 13th 2006 at 9:48am
reaper47
2827 posts
Posted 2006-06-13 9:48am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
It's an npc_turret_ground.

"In the Nexus building (the
d3_c17_10b map) these were seen entrenched within the floor, and could
only be killed by blast damage, like lobbing a hand grenade inside its
lift. That lift, and the ability to destroy the turret, is not part of
this entity. (The lift was a func_door brush rig, and the player really
killed an invisible npc_bullseye, filtered to be killed by blast damage
only by a filter_damage_type, that signalled the turret to descend and
lock."

link

You
should be able to parent the turret to a simple door brush (using the
parent name). Never did it myself but the programmers at Valve are
pretty proud of this feature.

Use a trigger_multiple (that activates the func_door) near the env_beam to simulate the lasers.

This is all theory and pretty complex but should work.