Sky Reflections

Sky Reflections

Re: Sky Reflections Posted by krezeb on Mon Jul 3rd 2006 at 4:01pm
krezeb
2 posts
Posted 2006-07-03 4:01pm
krezeb
member
2 posts 0 snarkmarks Registered: Jul 3rd 2006
Ok, I've been working on a CSS map for a
while now, It's almost complete, and in preperation for a full HDR
compile, I increase the brightness on the map (180 180 180 500), and
change from the default Cobble skymap to a HDR freindly one
(militia_hdr).. I ran a "Normal" compile on the map, just to see how
the brightness and the sky would look, but now I've got this..

Looking at the sky. Notice how the sky reflects off of the windows..

http://www.geocities.com/lachlan_morrison/80015.jpg

Looking at the ground. Notice how the sky is again reflecting off of the ground

http://www.geocities.com/lachlan_morrison/80016.jpg

In the Sewers under ground.. I don't get it..

http://www.geocities.com/lachlan_morrison/80017.jpg

I've placed cubemaps just outside the sewers and just inside, and I ran "buildcubemaps" once ingame. I don't know what's wrong..

Any help appreciated..

Thank you
Re: Sky Reflections Posted by Cyax on Mon Jul 3rd 2006 at 4:18pm
Cyax
82 posts
Posted 2006-07-03 4:18pm
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Not really sure but worth a shot. If you have sky underneath your map. removing it may solve this.
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: Sky Reflections Posted by krezeb on Mon Jul 3rd 2006 at 4:34pm
krezeb
2 posts
Posted 2006-07-03 4:34pm
krezeb
member
2 posts 0 snarkmarks Registered: Jul 3rd 2006
It's not that, I spent a while making a proper skybox, and the sewer ground is the lowest point in the map.