Unrealistic Falling Damage

Unrealistic Falling Damage

Re: Unrealistic Falling Damage Posted by JoeBlair on Sat Jul 22nd 2006 at 2:47am
JoeBlair
2 posts
Posted 2006-07-22 2:47am
JoeBlair
member
2 posts 0 snarkmarks Registered: Jul 22nd 2006 Occupation: None Location: United States of America
I am making a Half Life 2 DM map. In the map there is a large bridge which is very high up. It is definetly high enough up that jumping or falling from it would kill you. My problem is that is doesn't.

When ever I jump off, I hit the ground and only loose 10 hp. If I jump off one of my two story buildings in the map also, I only loose 10 hp. If I fall from a height that would injure the player, it only damages the player 10 hp, no matter how high you are.

It doesn't hurt me when I jump from low drops, so that isn't my problem. I just need someone to tell me how to make the falling damage more realistic from higher heights.

Once again I am making a hl2 dm multiplayer map.
Re: Unrealistic Falling Damage Posted by Addicted to Morphine on Sat Jul 22nd 2006 at 3:03am
Posted 2006-07-22 3:03am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Realistic falling damage is, to the best of my knowledge, a server setting. Most servers run with unrealistic falling damage.

If you want some lower areas to be inaccessable, just put a trigger_hurt brush that deals enough falling damage to kill someone whenever they pass through it.

As far as I know, there are no work-around map entities to override the falling damage of a server, but someone could correct me.
Re: Unrealistic Falling Damage Posted by M_Gargantua on Sat Jul 22nd 2006 at 3:15am
M_Gargantua
50 posts
Posted 2006-07-22 3:15am
50 posts 5 snarkmarks Registered: Dec 12th 2004 Location: Someplace else
no, it is a server side thing. when a server is made the host chooses the type of falling damage (something along the lines of arcade or simulation).theres regular singleplayer damage where the longer the fall the greater the damage, and 10 no matter what, which is accually good in most DM situations.

if you want people to die from falling in the 10 no matter what case, a trigger_hurt is needed like Addicted said
Re: Unrealistic Falling Damage Posted by JoeBlair on Sat Jul 22nd 2006 at 3:38pm
JoeBlair
2 posts
Posted 2006-07-22 3:38pm
JoeBlair
member
2 posts 0 snarkmarks Registered: Jul 22nd 2006 Occupation: None Location: United States of America
Thanks, I never would have guessed that. I wanted to find this out because I am going to be having lan games. I couldn't find the option on the sdk server for half life 2 dm that lets you change the type of damage, but I researched it and found out that you can do it from the console.

mp_falldamage 0 This is that arcade style damage.

mp_falldamage 1 This is the real life simulation style damage.