phy_lengthconstraint

phy_lengthconstraint

Re: phy_lengthconstraint Posted by richei on Sat Aug 12th 2006 at 4:54am
richei
2 posts
Posted 2006-08-12 4:54am
richei
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2 posts 0 snarkmarks Registered: Feb 16th 2005 Occupation: IT Manager Location: USA
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Ok, here's the problem

I have a door that has 2 ropes attached to it. I have the keyframes_ropes parented to that door. I have the move_ropes up where they're suppose to be.

The ropes dont' fall or anything, but they aren't doing what i want them to do. Basically, i want them to get shorter and longer when the door opens and closes. Right now, they do move with the door, but they don't get shorter, they kinda sag when the door is open, as you can see below

User posted image

User posted image

User posted image

I should be able to use a phy_lengthconstraint to control it, but with the new keys, i'm not really sure what to put, anyone have any ideas?
Re: phy_lengthconstraint Posted by Stadric on Sat Aug 12th 2006 at 5:14am
Stadric
848 posts
Posted 2006-08-12 5:14am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Move_rope has a flag, auto resize. Check that and you should be fine. Phys_lengthconstraint would only make your door not work.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: phy_lengthconstraint Posted by richei on Sat Aug 12th 2006 at 7:48am
richei
2 posts
Posted 2006-08-12 7:48am
richei
member
2 posts 0 snarkmarks Registered: Feb 16th 2005 Occupation: IT Manager Location: USA
Nope, that didn't do it. I checked the Auto-resize on both the move and keyframe ropes. It still gave me the sagging problem.
Re: phy_lengthconstraint Posted by reaper47 on Sat Aug 12th 2006 at 9:47am
reaper47
2827 posts
Posted 2006-08-12 9:47am
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Make sure "slack" is set to 0 in the move_rope entity.