episode 1 features

episode 1 features

Re: episode 1 features Posted by Grey Matter on Thu Aug 24th 2006 at 7:53pm
Grey Matter
5 posts
Posted 2006-08-24 7:53pm
5 posts 1 snarkmarks Registered: Aug 1st 2006
I was wondering how to go about getting Episode 1 features into my mod. I know I've seen posts about this before, but I searched this forum, and others, and haven't found anything.

Specifically, I'm looking to get vertex lighting, which I've heard is a new Episode 1 feature. I'm using a static prop as my ground piece since its kind of a strange platform shape and with my limited displacement map skills, I didn't want to go that route. Problem is, there's a house on the platform and it's not casting a shadow onto my static_prop ground piece.

Right now, my mod is running on applaunch 215, which launches from the SDK Base. I've heard you have to recompile the code? I know next to nothing about code or how to compile it. If you could just link me to an answer or any help at all would be great. Thanks guys.
Re: episode 1 features Posted by French Toast on Thu Aug 24th 2006 at 8:23pm
French Toast
3043 posts
Posted 2006-08-24 8:23pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
As far as I know until they update the SDK you can't get Episode 1 features yet.
Re: episode 1 features Posted by Grey Matter on Fri Aug 25th 2006 at 2:49am
Grey Matter
5 posts
Posted 2006-08-25 2:49am
5 posts 1 snarkmarks Registered: Aug 1st 2006
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes

Isn't this the update I'm needing? Or is there another updating that will enable vertex lighting?