Re: GHUH_build_1
Posted by ghuh on
Wed Sep 20th 2006 at 3:38pm
ghuh
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HEY ALL!
This is my update topic for my map "Rp_Ghuh_hotel_build_v1" (I Renamed it)
Anyway, ill also give out hints to the secret passage to the infamous ADMIN ROOM ^^!
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Re: GHUH_build_1
Posted by midkay on
Wed Sep 20th 2006 at 5:45pm
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I read the description and it's an interesting idea, kind of The Sims-y. However I think you should do some more with the rooms (well, you only showed one in the three screenshots).
It's like a box with a wall.. you should make some seperate rooms and give them doors, add some light sources, maybe a window to look outside and have some light streaming in. It looks like you just have one hugely bright light in the middle of the room and it looks bad with the white spot on the ceiling.
Just try and give it some detail and variation, it's too wide open right now. A living room connected to a hallway, connected to a bathroom, maybe a closet.. with a locked door that would be assumed to lead out to the hallway of the hotel. Also try and break up the repetitive textures (notably the floor) maybe with a few rugs or something. Maybe make a bathroom with a tile floor, for example.
Also, the bathroom looks awkward - the toilet's in the corner, okay, and the bathtub's edge is like sticking over the seat.. you definitely need space between these things.
Keep at it, try and just build on this basic room and add some interesting lighting and style to it. :smile:
-- midkay
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Work on texture alignment as well... the wall texture is off.
Re: GHUH_build_1
Posted by ghuh on
Sun Sep 24th 2006 at 4:33am
ghuh
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Ok, ill follow your advice as soon as i get steam back on my PC, it took me only 2 days to make that map anyway.I will do some better texturing, and make seperate rooms, i also need to get the floor done, and the bathroom aligned. I'll try to add picswhen i get steam back, k?
BTW: I'm working on another concept of map that hasn't EVER been done in HL2 history, and it will blow your minds...
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Re: GHUH_build_1
Posted by midkay on
Sun Sep 24th 2006 at 5:26am
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Sounds intriguing... :smile:
-- midkay
Re: GHUH_build_1
Posted by oskutin on
Thu Sep 28th 2006 at 1:49pm
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looks bums home it can be more bretty.
Re: GHUH_build_1
Posted by midkay on
Thu Sep 28th 2006 at 10:18pm
Posted
2006-09-28 10:18pm
midkay
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oskutin: Even though that's already been pointed out, you could really stand to provide more of a useful post - what looks "bum" about it? How can that be remedied? Does anything stand out as bad-looking? You should provide suggestions and comments instead of just giving a sentence about how it looks.
-- midkay
Re: GHUH_build_1
Posted by Crono on
Thu Sep 28th 2006 at 11:14pm
Posted
2006-09-28 11:14pm
Crono
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I have a sneaking suspicion that English isn't his first language.
Blame it on Microsoft, God does.
Re: GHUH_build_1
Posted by oskutin on
Fri Sep 29th 2006 at 6:14pm
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ok. i dont like this style ,but i really hope it is coming more bretty.
R?l? se kohta paisteataan...
Re: GHUH_build_1
Posted by ghuh on
Sat Sep 30th 2006 at 12:46am
Posted
2006-09-30 12:46am
ghuh
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Don't you get it? This map isn't ALL for looks and architechture, it's for ROLE PLAYING, in which textures don't have to be perfect, but it adds a nice feel to the map, i'll get to work soon.
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Re: GHUH_build_1
Posted by Juim on
Sat Sep 30th 2006 at 3:06pm
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Role playing?
By that you mean grabbing furniture from a rooftop and taking it down to a room?
I'm a bit confused with the concept.
I can understand games like Hotel Tycoon but this seems a bit lacking in endeavor and motivation.
You will also notice that most of the comments you have recieved are in reference to architecture, texturing,playability and design. This being a mappers forum is mostly what people look at. Right now you need to study these aspects of the map and work very heavily on honing your skills. What you have so far compiles, (apparently), but truth be told it's not much to look at. Keep posting screen shots as your level grows and good luck with you idea.