Re: entity that changes a console command
Posted by Frissi on
Tue Sep 26th 2006 at 2:55pm
116 posts
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Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
Is it possible to control a server console through an entity in a map like sv_friction or anything else?
http:www.frissi.com
Re: entity that changes a console command
Posted by poisonic on
Tue Sep 26th 2006 at 3:26pm
78 posts
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Registered:
Jun 8th 2005
Yup its possible :wink:
By example giving monsters health true a etinity
or starting commands like mp_flashlight etc......
the etinity's are called: point_clientcommand&point_servercommand you trigger them by a Logic_Auto
i hope i gave you enough information now :smile:
i can make an example map if you like :wink:
the cheat commands dont work with:point_clientcommand&point_servercommand;)
Re: entity that changes a console command
Posted by Frissi on
Thu Sep 28th 2006 at 2:36pm
116 posts
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Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
This meens i should be able to ban all them default weapons like
physguns by using the entity to send a command to the server to ban the
weapon ! ???
Re: entity that changes a console command
Posted by poisonic on
Thu Sep 28th 2006 at 3:55pm
78 posts
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Registered:
Jun 8th 2005
you can give console commands trough this entity
i use it in my map to reload the map if it isnt started in teamplay modus
or to give healt to an antlion in a map so i think what you want is possible you should try :razz:
maybe player equip can do the job
:wink:
Re: entity that changes a console command
Posted by Frissi on
Mon Oct 2nd 2006 at 10:39pm
Posted
2006-10-02 10:39pm
116 posts
52 snarkmarks
Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
U guys know what the console cmd is to ban weapons?
Re: entity that changes a console command
Posted by Drshark on
Tue Oct 3rd 2006 at 6:25pm
42 posts
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Registered:
Jan 22nd 2005
I don't believe there is one, but you could always use a game_weapon_manager and trigger it at the appropiate time