Remote car

Remote car

Re: Remote car Posted by Head_Hunter on Tue Oct 10th 2006 at 3:27am
Head_Hunter
5 posts
Posted 2006-10-10 3:27am
5 posts 1 snarkmarks Registered: Oct 10th 2006 Occupation: Ya. Ya. I am a slacker Location: U.S.
i am useing prop_physics atatched to hinges a weels atached to Phy_tork or however you spell it, i got it to turn and move the thing but i need to know how to make the ents spin only when i have the key i binded in the game_ui pressed... any help for the poor noob is... help

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i want to make a pinball thing with roller mines to... i need to know how to make the filpers go only so far
Re: Remote car Posted by reaper47 on Tue Oct 10th 2006 at 5:36pm
reaper47
2827 posts
Posted 2006-10-10 5:36pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Why do "poor noobs" always start with the most difficult entity combinations you can think of? :biggrin:

Maybe a screenshot or little drawing of what you want to build?
Re: Remote car Posted by Head_Hunter on Thu Oct 12th 2006 at 7:40pm
Head_Hunter
5 posts
Posted 2006-10-12 7:40pm
5 posts 1 snarkmarks Registered: Oct 10th 2006 Occupation: Ya. Ya. I am a slacker Location: U.S.
poor noob yes

i may have overstated my postion, i have been doing HL edditing but just recently strated in source.

i am using a Logic_compare, and it works but is there a better way?
Re: Remote car Posted by Head_Hunter on Thu Oct 12th 2006 at 10:24pm
Head_Hunter
5 posts
Posted 2006-10-12 10:24pm
5 posts 1 snarkmarks Registered: Oct 10th 2006 Occupation: Ya. Ya. I am a slacker Location: U.S.
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Why do "poor noobs" always start with the most difficult entity combinations you can think of? :biggrin:

Maybe a screenshot or little drawing of what you want to build?
can i send you the map i palyed around with, some how... the ideas i have are not to make any thing in particuler yet (i like to have the information before i make grand sceming plans)