Re: Remote car
Posted by Head_Hunter on
Tue Oct 10th 2006 at 3:27am
5 posts
1 snarkmarks
Registered:
Oct 10th 2006
Occupation: Ya. Ya. I am a slacker
Location: U.S.
i am useing prop_physics atatched to hinges a weels atached to Phy_tork or however you spell it, i got it to turn and move the thing but i need to know how to make the ents spin only when i have the key i binded in the game_ui pressed... any help for the poor noob is... help
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i want to make a pinball thing with roller mines to... i need to know how to make the filpers go only so far
Re: Remote car
Posted by reaper47 on
Tue Oct 10th 2006 at 5:36pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Why do "poor noobs" always start with the most difficult entity combinations you can think of? :biggrin:
Maybe a screenshot or little drawing of what you want to build?
Re: Remote car
Posted by Head_Hunter on
Thu Oct 12th 2006 at 7:40pm
5 posts
1 snarkmarks
Registered:
Oct 10th 2006
Occupation: Ya. Ya. I am a slacker
Location: U.S.
poor noob yes
i may have overstated my postion, i have been doing HL edditing but just recently strated in source.
i am using a Logic_compare, and it works but is there a better way?