phys_lengthconstraint error in HL2DM

phys_lengthconstraint error in HL2DM

Re: phys_lengthconstraint error in HL2DM Posted by reaper47 on Mon Nov 13th 2006 at 4:41pm
reaper47
2827 posts
Posted 2006-11-13 4:41pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Most of you probably saw the hanging lamps in dm_powerhouse lying on the floor since the last update.

I wonder if there is a way to make phys_lengthconstraints that actually work. Ones that are resistant to the current bug. Anyone knows help? :sad:
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Re: phys_lengthconstraint error in HL2DM Posted by amanderino on Mon Nov 13th 2006 at 5:52pm
amanderino
205 posts
Posted 2006-11-13 5:52pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
I haven't made hanging lights in a very long time, but I don't remember actually having to use phys_lengthconstraint and they seem to have worked fine. I'll try to find out how I did it if you're interested.
Re: phys_lengthconstraint error in HL2DM Posted by reaper47 on Tue Nov 14th 2006 at 7:47pm
reaper47
2827 posts
Posted 2006-11-14 7:47pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
mysterious...

The name of the entity you used could be very helpful. It has to work with physics ect, though. Thanks for the input.
Why snark works.