Re: CSL
Posted by midkay on
Mon Nov 13th 2006 at 11:55pm
Posted
2006-11-13 11:55pm
midkay
member
398 posts
120 snarkmarks
Registered:
Apr 15th 2005
Location: United States
By the way, this is in the wrong category. You put it in Half-Life -> Counter-Strike and it should be in Half-Life 2 -> Counter-Strike: Source.
-- midkay
Re: CSL
Posted by wonka on
Wed Nov 15th 2006 at 10:54pm
Posted
2006-11-15 10:54pm
7 posts
11 snarkmarks
Registered:
Nov 6th 2006
I am being forced away for a day or two, so maps on hold temporarily, but ill be back soon :biggrin:
Re: CSL
Posted by $loth on
Thu Nov 16th 2006 at 3:23pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
"Take a look at real life places, a photograph of an interesting place and try to rebuild it."
The best advice you'll ever recieve about making CS maps is this. Real life places aren't symetrical, sure it may make it easier to complete but it will look bland and uninspiring, I know, i've been there a few years ago and I can remember where I took the chance to create something where both sides didn't look the same.
I'm creating a map at the moment which is a scaled down version of a train station, the reason for this: profesional architects made it, created it, thought about how it would look and it's got the most beautiful ceilings. I'll admit that this version won't look like it, but the layout is similar (if this goes well i'll be making a full scale version, this one is more of a test but you get the idea i'm trying to make).