Re: TBCC Problem
Posted by wacokid on
Thu Jan 1st 2004 at 11:59pm
Posted
2004-01-01 11:59pm
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Jun 28th 2003
I run TBCC on .map file, and than i put that .bsp file it creates and i put it in the maps folder of the mod im trying to play it with. I run the mod, and i dont see the .bsp in the map selection
Re: TBCC Problem
Posted by Dr Brasso on
Fri Jan 2nd 2004 at 12:16am
Posted
2004-01-02 12:16am
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then im thinking you are missing the applicable info_player_start/deathmatch or whatever is applicable entity in your mapfile....check yer rmf to make sure....
Doc Brass... :dodgy:
Re: TBCC Problem
Posted by wacokid on
Fri Jan 2nd 2004 at 12:29am
Posted
2004-01-02 12:29am
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Jun 28th 2003
ah yes that is the problem. but now i have to figure out how to add the wads to the -wadinclude parameter in TBCC because i get the "could not open XXXX.wad", how do i do that?
Re: TBCC Problem
Posted by fraggard on
Fri Jan 2nd 2004 at 1:57am
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I have no clue about TBCC, but you can add it with
-wadinclude "c:\path\to\wad\wadname.wad" as a parameter to CSG. Add a whole new parameter for each WAD you want to include.
Re: TBCC Problem
Posted by Dr Brasso on
Fri Jan 2nd 2004 at 3:07am
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Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
well, i have a suggestion.....create a batch file with it, and then add the parameters for wadinclude to it after its created....then run the batch file.....personally, i hate tbcc....tried to use it at one time, found it full of superfluous bulls**t, and went back to using hlcc, his earlier compiler.....i suggest you do the same....its a hella lot easier to use, configure, and understand.....just my 2 cents.... :smile:
Doc Brass... :dodgy:
btw, id be happy to help ya with hlcc if you decide to use it.....it is a superior prog, imho.. :smile:
Re: TBCC Problem
Posted by Leperous on
Fri Jan 2nd 2004 at 1:15pm
Leperous
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This was answered in the other thread, you need an info_player_deathmatch entity in your level (or whatever spawn point entity your mod uses)