Lockout

Lockout

Re: Lockout Posted by smerf on Thu Feb 15th 2007 at 9:00pm
smerf
37 posts
Posted 2007-02-15 9:00pm
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
Hey, if any of you have seen it, i started to redo lockout for halo2. This attempt ended when i realized all the mistakes i made being as i did it in my first few days of learning this program. I dont feel like fixing it so i was hoping someone would like to finish it with me. If anyone wants the vmf add my xfire:cheramie. THX
Re: Lockout Posted by Mr.INSANE on Thu Feb 15th 2007 at 10:27pm
Mr.INSANE
156 posts
Posted 2007-02-15 10:27pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Ive taken a look and so much texturing can be done

Most of the architecture is somewhat close but really what's needed to be done is an overhaul of some of the areas. Lockout is a really great map and the design screams quake, Which i love so i think a remake would need to be greatly designed.

Just for s**ts and giggles i made a remake of longest in quake 2

I dont have the harddrive with it on hooked up i can get pics though if anyone is interested
Why Do we all have to wear these ridiculous ties
Re: Lockout Posted by Riven on Thu Feb 15th 2007 at 11:27pm
Riven
1640 posts
Posted 2007-02-15 11:27pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I'd like to see it...
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Lockout Posted by reaper47 on Fri Feb 16th 2007 at 12:12am
reaper47
2827 posts
Posted 2007-02-16 12:12am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
wrong forum. move please, to keep things tidy :smile:
Why snark works.