prison_flourescentlight001c and spot_light

prison_flourescentlight001c and spot_light

Re: prison_flourescentlight001c and spot_light Posted by plaguebreath on Fri Apr 6th 2007 at 8:21pm
plaguebreath
1 post
Posted 2007-04-06 8:21pm
1 post 0 snarkmarks Registered: Apr 6th 2007
Hi everyone, sorry first of all for my bad english. I have a problem about a things I am trying to do from about 5 days without any result at the moment so I beg for help. I am doing a little map at the moment just one room for testing, no leak everything fine, but I want to do this things. I put the model on the subject (prison_flourescentlight001c.mdl) and because he have 2 possible skin I set it to 0 for simulate light turned off, ok now I want to put 2 light_spot and simulate a fluorescent zapping of the light (something like if an explosion happen on the room and the light never work well) So how I can sync the flicker of the light_spot with the light model animation (on/off) ??? I am really going mad onthat and I had no clue at all so I hope someone there can help. Thx and sorry again for my english.

Bye
Re: prison_flourescentlight001c and spot_light Posted by Stadric on Sat Apr 7th 2007 at 12:04am
Stadric
848 posts
Posted 2007-04-07 12:04am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
I would recommend using the on skin perpetually. But, if you really want the prop to flicker, you can set up two of the same props, both prop_dynamic, one with each skin. Then use a logic_timer to enable one and disable the other on the same time interval as the light flickers.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying