Re: dod_drizz
Posted by Junkyard God on
Wed Apr 11th 2007 at 10:31am
Posted
2007-04-11 10:31am
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
The screenshots give me the idea of some place in northen france in the autnum.
Which is pretty nice, some recky outcrops seem a bit out of place but it looks like if i'd walk around in this map it wouldn't just be like walking around in a random map at some 'place' that's non existent, which fits well with dod since it's based on real events.
I'll take a better look when i head home but from what I've just glanced at it looks pretty nice, hope the gameplay doesn't let the map down. :smile:
I'll edit this post when i get home then :smile:
edit
No further comments really, looking good :smile: I'm sure you'll make this into a nice map if you get some fellow pitters to test play it alot with ya :smile: These kind of dod projects almost make me want to buy a copy of dod source.
Re: dod_drizz
Posted by fishy on
Wed Apr 11th 2007 at 12:38pm
Posted
2007-04-11 12:38pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
Download link changed to version B2, now with spawn protection.
i eat paint
Re: dod_drizz
Posted by Junkyard God on
Thu Apr 12th 2007 at 7:16am
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
For objectives, you could maybe make some kind of farmish type structure or a bunker hidden in the hilly terrain for one side to defend, and another side to conquer.
Maybe a bunker complex below grounds with several entrance points, that would also provide some cool indoor action and for the defending team a problem of what entrance to ehavily defend and what sides to leave weak and open for enemy attacks.