Re: firing sprite
Posted by PsYcHoKiLLa on
Tue Apr 10th 2007 at 11:38pm
Posted
2007-04-10 11:38pm
2 posts
0 snarkmarks
Registered:
Mar 13th 2007
Occupation: Software Tester
Location: Scotland
Well, because it's supposed to be an effect that shows up when a player appears again from a teleport should it really "start on" ?
To turn it on and then off I presume I would just use the same output twice and then toggle twice with a larger delay the 2nd time?