Re: func_smokevolume
Posted by Juim on
Sun Apr 22nd 2007 at 4:30pm
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
Hi all. I'm trying to get a thin layer of smoke on the floor of one of my teleporters and I am trying to use a func_smokevolume. I have tried everything but it does'nt show up in game.
I create a brush using nodraw texture.
right click, select tie to entity.
select func_smokevolume
set the particles to particles/noisesphere(I have tried all the other particles as well)
set the flag to emissive.
still nothing happens. I know I used this same entity in my last map dm_waterwerx. Same everything except this time it is'nt working. Did valve bork this function in a recent patch?
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead