No bullet holes!

No bullet holes!

Re: No bullet holes! Posted by Thethingamabob on Mon May 14th 2007 at 9:11pm
Thethingamabob
5 posts
Posted 2007-05-14 9:11pm
5 posts 21 snarkmarks Registered: Jan 5th 2006
Could someone please tell me the little snippet of code that you throuw in the .VMT of a material so that bullet holes or blastmarks will not show up on the texture? I remeber seeing it somewere, yet I can't seem tho find it when I accually need it...

Oh well...Thanks in advance.
Re: No bullet holes! Posted by Riven on Tue May 15th 2007 at 12:14am
Riven
1640 posts
Posted 2007-05-15 12:14am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I'm looking for it as well, but the only thing I can come up with right now for a compromise, is to place a thin 1" thick brush covered in nodraw over the brush that you don't want to produce decals and tie it to a func_brush. There is an option to not make it a solid, but it has to be solid if you don't want the material behind it to produce decals. That's why you make it so thin because it also has collision with the player acting as a kind of invisible wall. Just select its flag to "ignore player +USE" and it will be just like you want.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: No bullet holes! Posted by Thethingamabob on Tue May 15th 2007 at 1:39am
Thethingamabob
5 posts
Posted 2007-05-15 1:39am
5 posts 21 snarkmarks Registered: Jan 5th 2006
Ah, thanks anyway.