Re: FF_thecove
Posted by Beetle on
Wed May 23rd 2007 at 11:57pm
Posted
2007-05-23 11:57pm
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Thank you.
I'll "de-block" the buildings - add more detail. The biggest problem I have with map making as far as look alone goes is the border. I tend to want to make it so the player can't see over whatever the border tends to be so I don't have to make scenery behind it - I know I need to work on it.
Credit goes to SirTiger for making that water texture (as far as I know).
One question that's probably easy to answer. I've been making fake doors by using overlays, but when it gets to a certain distance it starts flashing as if its intersecting with the brush. Any way to fix that?
Re: FF_thecove
Posted by Juim on
Thu May 24th 2007 at 12:25am
Posted
2007-05-24 12:25am
Juim
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Occupation: Motion Picture Grip
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I like what I see definitely. The setting has the potential for a very interesting map. Don't forget playability above asthetics though. So many maps I have seen go for realism above all and lose that certain something required for DM. Multilevel gameplay and connectivity. Also, from what I can see, your getting some obvious tiling on some of the textures. Try to increase some of their proportions to reduce that or look for less repetitive textures. Nice job so far.
Re: FF_thecove
Posted by Beetle on
Thu May 24th 2007 at 12:34am
Posted
2007-05-24 12:34am
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Dec 8th 2006
OK, but just to remind, this is for fortress forever, not dm. I am keeping in mind though not to screw with what made the map better.
Re: FF_thecove
Posted by rs6 on
Thu May 24th 2007 at 2:16am
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Try throwing in some models in that building area, that is models as part of the actual buildings (ie. windows, doors, balconies, and such)
Re: FF_thecove
Posted by Beetle on
Fri May 25th 2007 at 12:45am
Posted
2007-05-25 12:45am
54 posts
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Dec 8th 2006
So the worst spots, unoptimized are 70-80 fps while the best are almost 200fps, is that too low for something like FF?
Re: FF_thecove
Posted by rs6 on
Fri May 25th 2007 at 2:17am
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anything below 35 is unplayable. Shoot for the minimum to be 50-60.
Re: FF_thecove
Posted by Beetle on
Sat May 26th 2007 at 2:29am
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Dec 8th 2006
I'm going to try to get it as optimized as possible for FF. I know I don't have the best card out there, so it seems to be a good judge..i have a radeon x850 btw.
Re: FF_thecove
Posted by fishy on
Sat May 26th 2007 at 12:26pm
Posted
2007-05-26 12:26pm
fishy
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Location: glasgow
I'd say that as long as a custom map can average 70% of official map framerates, then no-one can complain about it.
i eat paint
Re: FF_thecove
Posted by Juim on
Wed Jun 6th 2007 at 3:18pm
Juim
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Occupation: Motion Picture Grip
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Well nothing has changed, I downloaded the RAR file, and there was a ff_thecove.bsp, (still missing textures)and there was a file called ff_thecove.b sp.bak.
So now its 27 megs zipped! and still no texture fix. Keep trying though.
Re: FF_thecove
Posted by Beetle on
Wed Jun 6th 2007 at 9:45pm
54 posts
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Dec 8th 2006
Nope. They are custom textures. Im going to really hate adding them manually.