Re: direct porting of warbeasts maps
Posted by Junkyard God on
Thu Jun 7th 2007 at 7:24am
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Why don't you read up on some articles on this website, scroll through the tutorials, and do it yourself.
since you want to port more maps, it would be kinda of usefull to know how to do it yourself, otherwise we can expect more posts like this from you in the future.
Hell, is an half-filled auditorium
Re: direct porting of warbeasts maps
Posted by Doglike-spike on
Thu Jun 7th 2007 at 10:02am
Posted
2007-06-07 10:02am
14 posts
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Registered:
Mar 14th 2005
Location: denmark
Oh and decompiling it might not be the right thing to do. Because decompilling leads to alot of entities/brushed etc. Not working correctly. Decompilling is most used for looking at another persons map, not adding more on it.
So my advice is, take a couple of screenshots of the map, and start your work there, or use the decompiled map for refference.
Cheers
Doglike-spike
Re: direct porting of warbeasts maps
Posted by Junkyard God on
Fri Jun 8th 2007 at 8:28am
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Hehe, I personally think decompiling should just be used to copy the floor plan.
Once you ge that down you just make reference screenies of the map in-game and try to recreate the atmosphere and architecture by hand.
Imo this would lead to a proper port, since the source engine is capable of soo much more than the goldsrc engline (hl1) a direct port would end up to be a sloppy source map not even getting close to using sources full potential and beauty :smile:
Good luck with your maps though, i'm pretty pleased to see someone's porting warby's maps, they ARE pretty nice afterall :smile:
Hell, is an half-filled auditorium
Re: direct porting of warbeasts maps
Posted by sudden on
Fri Jun 8th 2007 at 11:09am
Posted
2007-06-08 11:09am
6 posts
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Registered:
Jun 6th 2007
Occupation: self
hi. thanks ,yeah i am a long time fan of his maps.and i plan,to when i know what i am doing to redo them again.so i will be working on each 1 hopefully 3 times or so.actually my idea is not to become a mapper. but to take 1,6 maps to css.if u have seen the cspromod maps .u will know what i am talking about looks like 1.6 with css looks this is what i want in a map.
Re: direct porting of warbeasts maps
Posted by Junkyard God on
Fri Jun 8th 2007 at 11:17am
Posted
2007-06-08 11:17am
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Maybe it's a nice idea to start on your own map, inspired by his maps.
That would be a great way to learn the engine and the how to, to get a proper port of one of his maps out there.
You could just port his maps after, or while you're learning and working on your own little project. (little as in maybe a 2on2 map or something, that kind of stuff is small and easy to manage, and if you do it properly you'll know how to make maps properly after you finish it.)
Hell, is an half-filled auditorium