Turret Issue

Turret Issue

Re: Turret Issue Posted by Jedo on Mon Jun 11th 2007 at 4:25am
Jedo
1 post
Posted 2007-06-11 4:25am
Jedo
member
1 post 0 snarkmarks Registered: Jun 11th 2007
I've followed the tutorials on Turrets to the letter. In my map to test a wave of enemy slaughter I placed 6 Turrets, each with the same name, and properties.

The first turret works perfectly, the other 5 are completely identicle to the first, except they start lieing down. And in-game, if you try to pick them up and place them properly, they turn invisible.

How do I make it so the turrets all start standing up?
Re: Turret Issue Posted by Riven on Mon Jun 18th 2007 at 5:51pm
Riven
1640 posts
Posted 2007-06-18 5:51pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Perhaps because you copied the rest. (I'm assuming all the problems with the other turrets aren't having the same effect as with the first, which should be working properly?) The names of each entity are the same, so, you would need to go into each turret's entity's properties and rename them accordingly and reset the I/Os to those new names.

Any further help would require more detail from you or a link to a download for the map itself.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Turret Issue Posted by Zein on Mon Jun 18th 2007 at 7:01pm
Zein
167 posts
Posted 2007-06-18 7:01pm
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
if anyone wants to kno how to make a mortar go here

hl2world.com/wiki/index.php/mortar

ITS SOO GREAT works in dm and sp