AI relations for HL2DM

AI relations for HL2DM

Re: AI relations for HL2DM Posted by Zein on Mon Jun 18th 2007 at 12:14am
Zein
167 posts
Posted 2007-06-18 12:14am
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
ok so i kno that there is a ai_relations entity for hl2dm and ive made a co-op map and named the npc_make entity thing and i named the NPC for example npc_headcrab and i set for the targets name on the ai_relations npc_headcrab and then i have it to !player and my headcrabs arn't attacking me for some reason i also vmexed other co-op maps to see what they did and they did the same thing it sucks god hates me shine light on this situation for me my peeps :lol:
Re: AI relations for HL2DM Posted by Riven on Mon Jun 18th 2007 at 4:38am
Riven
1640 posts
Posted 2007-06-18 4:38am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I believe that some npc's simply don't work in hl2dm. Try finding a nice coop mod already available.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: AI relations for HL2DM Posted by Zein on Mon Jun 18th 2007 at 6:58pm
Zein
167 posts
Posted 2007-06-18 6:58pm
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
but ive played tons of coop maps and they have headcrabs and vorts and antlions and gaurds its weird maybe its a mod on the server?