 
                                
                    
                        Re: DM_Timeless
                        Posted by Yak_Fighter on 
    Tue Jul 10th 2007 at 6:04am
                     
                    
                 
                
            
            
                
    
            1832 posts
        742 snarkmarks
        Registered: 
    Dec 30th 2001
                    Occupation: College Student/Slacker
                            Location: Indianapolis, IN
             
                
                        I must be really missing something, cause all I saw was a square room with a ledge all around the perimeter and no way back up.  If this is the case then the idea that this has a 'layout', needs balancing, or is playable is laughable.  This map as constituted is worse than your average killbox.
In addition the frozen-in-time bricks cause some hellacious movement issues, and getting stuck happens constantly.  Even if you don't get stuck you still have to really guess where and how to progress through them, and this is very slow and not conducive at all to deathmatch.  You would probably be better off putting them out of reach of the players (ie higher up on the walls)
The theme is solid and the custom textures and models are good.  However, it helps to put them into an actual map...