Re: Looking for one GOOD CSS mapper
Posted by smerf on
Sat Jul 28th 2007 at 9:11pm
smerf
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Dec 28th 2006
Occupation: Gamer
Location: USA
In about a week I'm going to be buying a counter strike source server. I will not be using any of the normal maps d2, office, ect. I'm looking for a mapper to use all his or her maps. If your interested let me know.
Re: Looking for one GOOD CSS mapper
Posted by smerf on
Sat Jul 28th 2007 at 9:36pm
smerf
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Registered:
Dec 28th 2006
Occupation: Gamer
Location: USA
ya i downloaded this already. i like it alot, would you be interested in mapping for me. Ill tell you exactly wha tim looking for. around 20 maps total and at least a beta of a map every 2 weeks. so that when people start getting sick of the ONE map that i have i can add another. Eventually i hope to have alot of custom maps. tell me if your still interested.
Re: Looking for one GOOD CSS mapper
Posted by Crono on
Sat Jul 28th 2007 at 11:01pm
Posted
2007-07-28 11:01pm
Crono
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Dec 19th 2003
Location: Oregon, USA
You just described a full time job as a mapper ... for free.
Perhaps you should be a little more subtle about it and suggest contests and things like that (With good themes, perhaps voted on by people who play the server) with a guarantee that the winning map(s) will be rotated.
Blame it on Microsoft, God does.
Re: Looking for one GOOD CSS mapper
Posted by rs6 on
Sat Jul 28th 2007 at 11:39pm
Posted
2007-07-28 11:39pm
rs6
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Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
I'll definitely try to make some new CS:S maps, but i highly doubt that I could make one every 2 weeks. Like Crono said that would be pretty much a job to output two quality maps a month.
Re: Looking for one GOOD CSS mapper
Posted by $loth on
Sun Sep 30th 2007 at 2:12pm
$loth
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Feb 27th 2004
Occupation: Student
Location: South England
Nobody could output that many maps ontop of Uni/College/School/Job. Maybe you should look at the ones which have been completed already? I'm sure theres some which you haven't heard off that are good.
If your still interested i'm making an fy_ map which has space for up 24-32 players. 3 levels (trainyard setting with an office up top and sewers beneath).