compile error - can't find .p0 file

compile error - can't find .p0 file

Re: compile error - can't find .p0 file Posted by rustyburger on Mon Nov 5th 2007 at 8:34am
rustyburger
1 post
Posted 2007-11-05 8:34am
1 post 0 snarkmarks Registered: Nov 5th 2007 Occupation: student and humble map maker Location: Australia
Dear fellow mappers,

When attempting to compile my map with ZHLT I get an error which says that it can't find the .p0 file. See log below:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -wadinclude zhlt blackett
Entering blackett.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[zhlt]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp blackett
Error: Can't open blackett.p0

----- END hlbsp -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad blackett
There was a problem compiling the map.
Check the file blackett.log for the cause.
----- END hlrad -----

It does compile when I delete a number of brushes. Is my map too big? What is the problem here?

Any help would be greatly appreciated.

Rusty
Re: compile error - can't find .p0 file Posted by Le Chief on Thu Nov 8th 2007 at 4:52am
Le Chief
2605 posts
Posted 2007-11-08 4:52am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hmmm, well first of all, have a look here: http://www.slackiller.com/tommy14/errors.htm

Also, go into hammer and press alt p and see if there are any problems. It is most likely some geometry problem. Also, I recommend you upgrade your compile tools to the latest version.

Off topic, where abouts in Australia do you live?
Aaron's Stuff