Re: func_brush
Posted by drschelter on
Tue Dec 4th 2007 at 11:43pm
Posted
2007-12-04 11:43pm
5 posts
1 snarkmarks
Registered:
Nov 4th 2007
Occupation: Senior Garage Cruncher
Location: Canada
Hi, quick question:
The func_brush entity has 3 options for Solidity, one of them is toggle. How does one actually toggle the solidity in run-time?? There don't appear to be any inputs for this...
Basically I'm trying to make a holographic force-field that can be made solid (on) or non-solid (off). I don't want to just disable the entity, because I still want it to be visible in the off state (just translucent).
ideas? I feel like there is something basic that I'm missing (I'm still relatively new to the Source I/O system) . . .
thanks in advance for any assistance!
Re: func_brush
Posted by drschelter on
Thu Dec 6th 2007 at 7:57am
5 posts
1 snarkmarks
Registered:
Nov 4th 2007
Occupation: Senior Garage Cruncher
Location: Canada
<span style="color: gray;">Hey thanks, your idea of using multiple brushes stacked on top of each other gave me more ideas... I almost have it working exactly the way I want...one issue remains.
</span><span style="color: gray;">
The func_brush render FX "Slow Fade Away" works perfectly for my "force field off" effect.</span>
<span style="color: gray;">
Now, I'd like to use the opposite effect, "Slow Become Solid" for the "force field on" effect, but it doesn't work! Rather than slowly fading in, the brush appears to turn 100% visible in an instant. "Fast Become Solid" does the same....
This appears to be a simple bug, but I can't believe that such a bug has lasted all this time....can anyone confirm this behavior?
...thanks...
-drschelter
</span>